Music for the Snapchat generation: conceptualizing Music Stories

Whether you’ve ever used Snapchat or not, you have felt the influence of the social app’s design choices. How will it shape the future of music?

Snapchat is perhaps best known for its photo filters

Snapchat created something called ‘Stories’. Stories are composed of photos and short videos that stay available for 24 hours. They allow people to get a look into other people’s days, including celebrities. The feature has been shamelessly copied by Facebook and integrated in Instagram, but the low-barrier channel-flicking content format is now seeing integration in unexpected places.

Forbes launched Cards, Huffington Post launched storybooks, and Medium launched Series. This led David Emery, VP Global Marketing Strategy of Kobalt Label Services, to ask the question: what will the Snapchat for music look like?

I decided to take a stab at the challenge and conceptualize how people may interact with music in the future.

How people engage with content

I specifically looked at Soundcloud, Instagram, and Tinder for some of the most innovative and influential design choices for navigating, sharing, and engaging with content. Soundcloud for the music, Instagram for visuals, and Tinder for how it lets people sift through ‘content’. I apologize in advance for all the times I’m going to refer to people on Tinder as ‘content’, but that’s the most effective way to approach Tinder for the sake of this article.

Learning from Soundcloud

One key strength of Soundcloud is that every time you open the app or web client there’s new content for you. Either from the artists you follow, through its Explore feature, or through personalized recommendations. People should be able to check out content as soon as they open the app.

Text is easy to engage with: you can copy the parts you want to comment on, quote it, and comment. With audio this is harder. Soundcloud lets people comment on the timeline of tracks, which makes it much more fun to engage with content. YouTube solves this problem by letting people put time tags in comments.

If you really love the content, you can repost it to your network. This makes the service attractive to content creators, but also to fans, because the feature gives them a way to express themselves and build up their profiles without actually having to create music themselves. Compare this to Spotify, where the barrier to build up your profile as a user is much higher due to the energy that you have to put into creating (and maintaining) playlists.

Recommendations mean that people can jump in, hit play and stop thinking. Soundcloud is one of the few music services that seem to have found a great balance between very active types of behaviour, as well as more passive modes.

Learning from Instagram

There’s a reason why I’m highlighting Instagram instead of Snapchat. Instagram has two modes of creation and navigation. You can either scroll down your main feed, where people will typically only post their best content OR you can tap one of the stories at the top and watch a feed of Snapchat-like Stories. Tap to skip!

Instagram makes it really easy to create and navigate through content. Stories’ ephemeral quality reduces the barrier to sharing moments (creating) and makes people worry less that they’re ‘oversharing’. Snapchat’s filters, which Instagram hasn’t been able to clone well (yet), make it easy to create fun content. People open up their camera, see what filters are available, and create something funny. No effort, and it’s still fun for their friends or followers to watch.

Learning from Tinder

The brutal nature of dating services is that profiles (people) are content, which also means that the majority of users will not be interested in the majority of content offered on the service. So you can do two things: make going through content as effortless as possible and build a recommendation engine which delivers the most relevant content to users. Tinder’s focus on the former made them the addictive dating app they are today.

Quickly liking and disliking content is like a bookmarking function which also helps to feed information to recommendation algorithms.

If you really want to dive deeper into a piece of content, you can tap to expand it (open profile), but basically the app’s figured out a great way to present huge amounts of content to people, of which the majority is ‘irrelevant’, and make it engaging to quickly navigate through it.

Must haves

The key qualities of social content apps right now are a high volume of content, easy creation and interactivity, and fast navigation. Bookmarking and reposting allows for users to express themselves with little effort.

Breaking it down

This is the most important feature for the end user. There are already a lot of good services in order to access large catalogues, to dive deep, to search for specific content… Music Stories should not try to compete with that. Instead it is a new form of media, which needs to be so engaging that it will affect the creative decisions of artists.

Soundcloud’s feed is a good example, but so is Snapchat’s main Stories screen (pictured below). Both show the user a variety of content that they can engage with immediately by hitting the play button or by tapping on a profile image.

The content in the app needs to be bite-size so users can get a quick idea of the content immediately and decide whether they like it or not. If yes, they should be able to go deeper (eg. Tinder‘s ‘tap to expand’) or interact, like reposting. If not, they need to be able to skip and move on.

When a user has an empty content feed, you can serve recommendations. When a user went through all new content already, you should invite them to create something.

You want people to be able to lean back, but ideally you’ll pull people into your app a few times a day and get them to browse through some fresh content. To get them to re-open the app, there needs to be meaningful interaction. That can come in the form of swipes, comments, or remixing.

One of the cool things about Snapchat is that you can discover new filters through your friends. Think:

“Woah, you can be Harry Potter? I want to be Harry Potter, too!”

So if we extend that to Music Stories, creating some music idea needs to be as simple as making yourself look like Harry Potter or face-swapping with a painting or statue in a museum.

Snapchat is why millennials visit museums. (jk)

This means that artists should be able to add music to the app in a way that allows people to remix it, to make it their own. All remixes can stay linked to the original. You could even track a remix of a remix of a remix in the same way you can see repost-chains on Tumblr.

How do you make it easy to create and to interact with music?

That’s the biggest challenge. People are shy or may not feel creative.  You could let them use images or video (like Musically), or you could let them replace one of the samples in the beat with a sound from their environment (imagine replacing the “yeah” from Justin Timberlake‘s SexyBack with your own sound), or you could let them play with the pitch of the vocals.

Options need to be limited, easy-to-understand and manipulate, and inviting. It should be as simple as swiping through Snapchat filter options.

Through creation and interactivity, users build up a profile to show off their music identity. Content is ephemeral, unless you choose differently (like on Instagram). I’d go for ephemeral by default and then give users the option to ‘add to profile’ once content reaches a certain engagement threshold. This will need a lot of tweaking and testing to get right.

Interactions are not ephemeral. Reposts go straight to profile, until you undo them.

Stories are all about being able to jump through content quickly. Tinder’s Like / Dislike function could work in Music Stories as a ‘skip’ and ‘bookmark’ function. By letting people bookmark stuff they’ll have content to come back to when they’re in a more passive mode. Perhaps an initial Like would send music to a personal inbox which stays available for a limited time, then when you Like content that’s in that inbox it gets shared to your profile, or saved in some other manner.

Music Stories should NOT be a Tinder for Music. Tinder’s strength is to let users navigate through a lot of content that doesn’t appeal to them, while making the interaction interesting. It’s an interesting model that manages to create value from content that may be irrelevant to some users.

Translating to features

The next steps are to start translating the concept into features. This means user stories (what you want users to be able to do with the app) need to be articulated clearly. Mock ups of specific interactions need to be drawn and tested with audiences. Challenges need to be considered, like the classic issue of getting people to start creating content when there’s no audience in the app yet (Instagram solved this by letting people share content to other social networks).

Now I invite YOU to take this challenge and develop the vision for Music Stories.

(Don’t forget to read David Emery’s original post, which prompted me to write this piece)

 

Success in music: defining your personal strategy in four steps

Finding your way to success can be confusing as an artist. Here’s what you should be focusing on.

At the Play & Produce conference in Ghent, Belgium, I joined a panel about digital revenue streams with Jef Martens (Basto / LazyJay), and Sebastien Lintz who does digital for Hardwell, artist management at Sorted, and is label manager at Revealed Recordings.

We discussed a lot of topics, some of which are covered in this article, but a lot of questions were left unanswered when we ran out of time.

So, for all those musicians that want to turn their craft into their livelihood, I wanted to create a basic resource to be able to refer to. This article goes over:

  • Making good music.
  • Getting your music in front of the right audiences.
  • Networking (!).
  • Retaining your fans & building community.
  • Monetization.

You’ll learn some new tricks to get better at what you’re doing, but more importantly: the below teaches you to develop your own strategy. Dive in!

Step zero: make really good music.

Before anything else, you need to make great music. This is part skill, part taste, and part understanding of trends. The best music is timeless, but before it becomes timeless, great music has to be timely.

As your skills develop, so will your ability to develop a consistent sound that’s unique to you. This is important, because it’s unlikely you’ll ever be ‘the best’ — simple mathematics. However, if you make a sound that stands out, you don’t need to be the best, you just have to make something remarkable.

Seems like an obvious step, but it often needs repeating. If you’re feeling lost or overwhelmed, know that the most important thing to work on is to develop your music and your skills. Everything develops from there.

Step one: getting your music heard.

Make a lot of music and release a lot of music. Make sure it’s easy to find, to stumble upon, to access, and to share.

There are a variety of tools that help you distribute your music to a lot of different places, like Labelgrid, or distributors like CD Baby and TuneCore. They help you to be everywhere your (future) fans might be.

In order to be discovered, make sure to put time into the artwork and accompanying description for your music. The description provides keywords for people to find your music, so don’t hold back on mentioning the names of bands that influence you, genres, etc.

Make it easy to share your music. Great music is inherently viral. Since YouTube is the most universal music player, you must have your music on there. Make sure the title has all the relevant information plus an indication about the type of music, to guarantee more clicks when people share it.

Regarding the artwork, you should understand that we live in the age of feeds. Social networks like Twitter, Facebook, and Instagram encourage us to scroll endlessly, because it means we’ll spend more time on their platforms.

Make sure your artwork is a scroll stopper.

It doesn’t have to be fancy, just effective.

7 Maine Coons Head Bopping

If your sound is good, people will share it (hence step zero).

From there, you need to find your audience.

(pro tip: get your music everywhere, but figure out what channels work best for you and double down on them. Doing a little bit of everything is a good way to not get traction anywhere. Make sure you actually enjoy using the channels you focus on, because if it’s not fun for you, you’re going to get exhausted and inconsistent eventually.)

Step one point five: finding your audience.

If you understand your music’s audience and where they hang out, or who else they listen to, you can start doing specific things to get your music into their ears, such as:

  • Remix other artists in your genre. Don’t ask for permission, but communicate to them once your remix is done. After all: their repost helps you reach their audience and chances are they’ll have a bigger audience than you. Play nice. And don’t put your remix on Spotify or other monetized places without permission. It’s less about the legal issues, and more that it’s just bad for human relations.
  • Connect with communities in your genre. On Reddit you can find loads of communities where producers are helping others to learn to master their art. You can also connect to communities around certain genres or prominent labels inside a genre. If Reddit’s not your thing, you can find groups like these on Facebook too.
  • Pitch your tracks to channels your audience follows. These may be blogs, YouTube channels, or internet radio stations. You can be more creative also: if there’s a popular video game streamer on Twitch that listens to a lot of music like yours, you could reach out to them, offer to make a personal theme song for them in exchange for a certain amount of airtime on their stream. Be creative.
  • The value of being (one of) the first. On our panel, Sebastien Lintz pointed out that being one of the first people on a platform can have big advantages. So keep your eye on new apps that pop up, get on there, try them out, see what happens. This is how you secure a first-mover advantage for a specific segment. Not convinced? Just look at what Vine and Musical.ly have enabled.

Step two: develop strong relations with people.

Success in music is usually a combination of music skills and people skills. When you see an overnight success, what you don’t see is the many years of preparation involved in that.

An artist may be young, but the team around them will know exactly who to talk to, who to ask for favours, the right people to work with, etc.

So, don’t be shy. Make sure you’re frequently in the same room as people who can help you. If you have a chance to pitch your music and get feedback, then go do it, even if you think you’re not ready. The feedback you’ll get will be valuable, but it’s also a good chance to get into the mind of label A&Rs, learn how they think, and you’ll know who they are if you run into them again.

These things happen in live settings, but sometimes people like Sebastien call for artists to submit music & have it publicly reviewed.

Other things you can do:

  • Speak to the DJs, promoters, organisers, etc. at local shows.
  • Go to conferences and set aside your shyness. Go chat with people, find out what they’re doing, and if there’s a panelist you find interesting, grab them for a chat. They’re there to speak to people and they’re interested in meeting you.

Basically: talk to people, and if it’s uncomfortable, then take a friend with you who’s good with that. The music business is a network business, so understand that you’re building relations that will last your entire career. Start early.

Step three: retaining your fans.

With the previous steps, you should have a way to get your music heard by people. Attention is fickle — so the big question here is not how to get people to listen to your music, but how do you get people to listen to your music again? And again, and again, and again.

You need to feed them to places where you can reach them again. It’s incredibly valuable, so if you’re annoyed with vloggers telling people to subscribe in every video: place yourself in their shoes. And do that!

Find the best ways to reach people. Facebook posts, once you scale your fanbase, may only have a 5% reach. Tweets are similar. It’s one of the reasons why I started a newsletter to talk about the future of music. For the last year, the open rate has been close to 50%. The typical artist newsletter has a 20–25% open rate.

Other methods to get your messages to your fans:

  • Download gates, like ToneDen, which allow fans to download your music in exchange for following your social accounts, incl. Spotify. Downloads as an incentive work well with certain audiences, but realize that ‘FREE DOWNLOAD’ in 2016 is nothing special.
  • Ads & remarketing. Sometimes it’s worth it to pay for ads. For instance, if you create a unified link for your release with a tool like Linkfire, you can integrate Google Analytics & AdSense. This way, you’ll get some data about the people that checked out your release and you’ll be able to target them on sites they visit, or when they Google something… Got a show in a town with a lot of fans? Set an ad that reveals your show the next time they Google for something fun to do on the weekend.

The basic jest of social profiles is this: be consistent, stay relevant, and frequent. Don’t abuse people’s permission to appear in their feeds or inbox, because they’ll unsubscribe or learn to ignore you. Good luck winning their attention back then.

You can also use ephemeral content, like Snapchat, to become part of fans’ habits.

Step three point five: building your fan community.

I love using the example of the fanbase as a house party. In my many years of awkward beers with strangers, I’ve learned there are roughly two types of house parties:

  • The type where you get let in, stand around a room with strangers, where nobody’s really entertained and just waiting for the host to come chat with them, and thinking of an excuse to bail ASAP. 💩
  • The type where the host lets you in, immediately introduces you to people you should talk to, suggesting topics you can discuss, and then at some point in the night you realize you haven’t even seen the host in an hour, because you’ve been having such a good time with their friends. 🔥

Building a community is a great way to get your fans to keep their attention on you, even after you leave the room. Not only that, but you now have the power to get back into the room, shut everyone up, and ask people to amplify what you have to say:

“Having a great time? Let’s get some more people in here! Text your friends. BYOB.”

Facebook Groups are an excellent way to do this. It also lets you mix fans that you’ve known for a long time (eg. friends), with first generation fans, and later fans.

Help keep the community active. Get people to talk about music, art, whatever you find interesting and is somehow a relevant connector. The music shared in the group doesn’t have to be just your music.

Step four: “shut up and take my money”

Having a connected fanbase allows you to intimately understand who the people that listen to your music are, what they care about, how their minds work, what they find cool, etc.

This allows you to better package the experiences you provide to them.

In music, the money is in the package. Whether it’s the live show, the download, merch or something else.. This means you can make the music you believe in, while also developing ways to make money off of it.

I usually hold up Yellow Claw as an example of a group that understands their fans really well and have developed multiple business models based on that understanding.

Basically, what it comes down to is this:

  • Great music shouldn’t have to be charity, so don’t put yourself in the position of having to beg fans to “please buy my album.”
  • Instead, think the other way around: what can I make for my fans that will make them thank me for giving them the opportunity to spend money on me?

No need to employ dark voodoo techniques. 👹 It’s just a matter of getting into the right frame of mind. Let’s call it the Kickstarter State of Mind.

Successful Kickstarters are a combination of:

  • A great product or idea (a metaphor for your music).
  • A charismatic call to action (a metaphor for your artist persona and brand).
  • Exciting rewards for contributing money.

Go spend some time on Kickstarter and see how price tiers work. Usually they cater to different types of audiences, or fans with differing levels of commitment. But they all have this in common:

People are super excited to be able to spend their money. Not for you — that’s just a nice bonus. But for themselves.

shut up and take my money

Recap

  • Step zero: make really great music. Keep working on your skills. This is by far the most important part. It’s the fuel for everything else. If nothing seems to be working, it may just be because your music is not good enough, or simply doesn’t stand out. Sorry.
  • Step one: getting your music heard. Get your music everywhere, take into account what your music looks like when people share, and double down on the channels that work best for you.
  • Step one point five: finding your audience. Use other people’s audience (OPA) by remixing, pitching curators, connecting to communities, and securing a first-mover advantage.
  • Step two: developing strong industry relations. Make no mistake: the music business is a business of human connections. Start early. Be nice & professional.
  • Step three: retaining your fans. Keep your fans’ attention by connecting them to your socials and finding other clever ways to reach them again.
  • Step three point five: building your fan community. Fans help keep each others’ attention on you and can help amplify your message. Be the host of the most fun house party they’ve ever attended.
  • Step four: “shut up and take my money”. Besides conventional revenue streams, you should be creating things that are so exciting for fans that they’ll thank you for the opportunity to spend their money.

Success in music: defining your personal strategy in four steps

Is it that simple?

Well, yes.

The hard part is that you need to put in a lot of hours. You have to be smart and relentless. Practice grit. You have to persevere, but also know when to cut your losses.

As long as you’re flying solo, take a look at job descriptions at labels or management agencies to understand how to strategically release music and build towards milestones.

Once you’re ready to build your team:
Work with people that inspire you. Don’t work with assholes.

And for fuck’s sake, keep your focus on your music.
Your music always comes first.

tents at what might or might not be a music festival

The Urgent Need for a Sustainable Music Industry – and the Innovations that Make it Possible

Every month this year has been the hottest in recorded history. Our weather is getting increasingly unpredictable, leading to more storms and floods in some areas and extreme droughts and forest fires in others.

The importance of selling music, or solving problems in the music business, pales in comparison with these issues.

However, these are not separate. We are the environment and our actions affect it. You can bet that last century’s vast record distribution networks made an important contribution to our CO2 output.

Can you guess how much of the CO2 footprint of a CD purchase comes from the ride between the consumer’s home and retail outlet?

10%?

Bit more.

Try something like 20-30%.

Well..

Still wrong.

It’s 50%.

CO2 cost of music sales
Comparison of six album purchase scenarios in GHG emissions (g CO2/album). Error bars represent 90% credible intervals from Monte Carlo analysis. (Source: Microsoft, Intel)

The good news is that consuming music digitally reduces the CO2 footprint of that music by 40-80%. So, sure, the decline of the CD brought a decrease in revenues for the overall music industry, but at least we get a less tangible benefit in return. And the industry appears to be recovering.

In economics, there is a concept called negative externalities which is defined as “economic activity that imposes a negative effect on an unrelated third party.” Take the CD trade as an example. It imposed a large negative effect on consumers, since the taxes levied around transportation do not raise enough money to reverse the effects of the associated CO2 output.

There are many remaining negative externalities in the music business, but technological innovation can help alleviate problems. It’s in our economic interest to care about these negative externalities. If we can prevent scenarios with cataclysmic weather events, consumers might be a little more relaxed to go see a gig, buy some merch, and spend money on music instead of sand bags to protect their house against a flood. I’m not exaggerating: floods in US coastal cities have more than doubled since the 1980s.

Transportation

As highlighted before, transportation is one of the biggest contributors to CO2 output. What can we do besides driving hybrids or environment-‘friendly’ trucks?

The commute to the studio

Democratized means of production, such as production software and more affordable high quality digital equipment, have reduced the need for regular commutes to the studio. Studios may still be a necessity due to acoustics, sound isolation and for recording purposes, but you don’t need them every step of the way.

Bedroom producers are polar bears’ best friends.

Hawaiian polar bear

The commute to the office

What goes for musicians, definitely goes for most people with office jobs in the music business. If you want to be a sustainable company in this day and age, encourage everyone who’s able to, to work from (close to) home at least 1-2 days a week.

VR and concerts

Perhaps the biggest contributors to the industry’s carbon emissions are live touring and festivals. They require equipment to be shipped, band members to be flown, and fans to be congregated. In the UK, audience travel is estimated to account for 43% of the industry’s gas emissions. The rise of electronic dance music and hiphop have helped to reduce the amount of equipment, and band members, being flown around. Virtual reality could be a next step.

While VR won’t replace the concert experience, it will offer a new competing experience. Being able to host virtual performances for fans worldwide, at a much lower cost, won’t just help reduce emissions, but can also alleviate some of the stress that a lifestyle of always being on tour entails. There has been much attention for mental health in music recently: perhaps VR can help?

VR, band practice and collaboration

Another reason why people come together a lot is for practice and collaboration. What if you could work together in a virtual environment, from the comfort of your homes? What if that virtual environment replicated a normal practice studio perfectly? What if that virtual environment could provide an experience richer, especially in terms of features, than a real world place?

Merch, 3D Printing, and distributed manufacturing

Another big cost to the industry, consumer, and environment: shipping merchandise. And let’s think beyond just the t-shirts. Some artists ship in large quantities, but most don’t have the scale to mass-produce. They produce small batches, and then ship them around the world from where they live. It would arrive at your home or a local pick-up point. What if instead, you order something, it’s produced at the nearest 3D printer and you can pick it up from there. Not only are there less emissions involved, but it might be faster too. There are still questions about whether the amount of energy required offsets the carbon emissions, particularly for mass production, but some printers are performing great.

Services like 3D Hubs are already providing over 1 billion people with access to 3D printers within 10 miles from their home.

Developments in commercial flight

Even if we don’t do anything, technology is being developed to make flight a lot cleaner. Biofuels may reduce carbon emissions by 36-85%. Longer term, lithium-ion batteries may allow for solar-powered flight. We’re not quite there yet, but as can be seen in the video below, Elon Musk is optimistic that it’s doable.

Hardware

Now let’s tackle the impact of producing some of the equipment necessary for making music. Some instruments get resold, recycled, or re-used. A lot of hardware doesn’t, though. According to a UN study, only 15.5% of ‘e-waste’ gets recycled.

Furthermore, there is a lot of unused value sitting inside communities.

Self-driving vehicles promise to reduce the amount of cars we need to manufacture. Why? Because our cars are standing still 95% of the time. If cars are automated and shared, one car could service many more people on a day than it would normally do in a month.

Likewise, a lot of instruments and equipment go unused for vast amounts of time. What if there was a way to share this value with other musicians in your community? Think Airbnb for music equipment, which includes insurance. A startup called Demooz lets you borrow things to try before you buy. A startup with a broader use case, Peerby, lets you lend to and borrow from your neighbours. For free, or you can charge a fee.

So, maybe you don’t have to go to the studio to use a good microphone and there is also no necessity for everyone to own all of the equipment they might need either.

Why spend money when you can be like Kramer?

Festivals & events

A lot of festivals are powered by diesel generators, costing around half a billion euros each year, just in Europe. As much as three quarters of the UK music industry’s greenhouse gas emissions come from live performances.

Tents get left behind, a lot of water is used to clean, and cars queue up for hours to get into parking lots.

One of the most interesting music-related startup accelerators has to be Open-House. They look at how events can be made more efficient, but also how festivals can be used as a case study for how we organise humanitarian aid, or solving other societal issues.

Their startups include Kartent, a recyclable cardboard tent, Sanitrax, which makes the toilet experience more efficient, and Watt-Now, an energy monitoring system for festivals.

Each year, Amsterdam Dance Event organises a full day of presentations, panels and discussions about sustainability in events and dance music, called ADE Green. Other conferences should take note.

Conferences

Music industry events used to be the only way to handle business for a lot of people. Now, with fast communication, video calls, etc. that aspect has lost its importance. Even for networking, Slack channels like the Music Tech Network or good old Twitter might be a n easier way to get in touch with relevant people, and especially more CO2 efficient. Sure, online networking doesn’t build the same trust relation as meeting face to face does, but collaboration does – and with such vast arsenals of tools at our disposal for online collaboration, there has never been a better chance to involve people from around the world in your projects.

And if you’re going to organise a conference that flies in a lot of people – at least dedicate some time to sustainability.

Using music to inspire

Music is powerful. When people come to a festival, for many, it will be an experience they’ll never forget.

Music is part of everyone’s life. From Fortune 500 CEO to high school student, from plumber to engineer.

This gives us a unique position. We get to dictate the standard. We get to influence what is ‘cool’, and what should be considered normal.

Consider a large-scale, ‘green’ festival, such as the UK’s Shambala. Implementing these solutions has a ripple effect.

Music has the power to inspire movements and new societal norms. It can ignite revolutions.

Let’s use music’s power to inspire people to build a greener world.

Extra resources

If you want to make the music business more sustainable, here are some amazing sets of resources to help you on your way.

  • Julie’s Bicycle: a global charity dedicated to making the creative industries sustainable. They have a vast set of resources ranging from guides, to fact sheets, and webinars.
  • Ouishare: a collaborative economy initiative that does research, connects people together, and shares advice and insight into how sharing can make us more resource efficient.

Our changing relationship with music and its new practical function

back in my day music players

Music executives need to understand how shifting context and function have changed music consumers and their expectations.

Guest contribution by Thiago R. Pinto.
Portuguese version.

Part I

So, the music industry has changed. If you haven’t been living in a cave for the past 15 years you probably noticed. For those who need to catch up, here are the 3 main points that summarize it:

  • increased access to the means of production;
  • increased access to information;
  • democratization of distribution channels.

But some things remain unchanged by this digital revolution. Royalties distribution, for example. The correct distribution of copyright royalties is still a headache for composers, musicians and labels. Despite music having been practically dematerialised and living on networks where everything is trackable. Companies like Kobalt are trying to change this game, but we still have a long way to go until we get this right. This is an issue that deserves its own article, so I’ll leave it for now.

Among the lasting habits that have been practically untouched along these 15 years, my personal highlight goes to a mantra I hear in every conference, article and talk about music. It goes something like this: people’s emotional/behavioural relationship with music hasn’t changed. We still love music the way we always did.

Part II

A couple of weeks ago I was reading a report published by Vevo where in its introduction Erick Huggers, Vevo’s CEO, once again repeats the mantra:

vevo report

Well, I don’t know where Huggers and others are looking, but I can’t believe that they still don’t see something that it’s in everyone’s face. This relationship has changed! C-H-A-N-G-E-D. I would write it upside down if I could.

Before we move on with the subject, I just want to make one thing clear: yes, music still moves crowds of people. Yes, it is more listened than ever. And yes, artists still have a lot of influence. However that doesn’t mean people still relate to music the same way they used to.

Probably there is no other cultural activity that is so universal, that permeates, affects and shapes human behaviour as much as music, said Alan P. Merriam in The Anthropology of Music. However, music’s own definition evokes a variety of philosophical, cultural and even political questions. Musicologists suggest that its definition is directly related to the social context and function of certain behaviours in a particular culture. In my opinion, these two words — context and function — define a fundamental element, so many times forgotten, of the discussion: the formation of our musical preferences.

The changes in the way we build our tastes and preferences are the things that should be analyzed, so that we can understand why today music has a new function and also why we can no longer blindly support ourselves on arguments like the one above by Huggers, especially if it is presented in an music industry context. To understand context, function and how today these issues have altered people’s relationship with music, we must go back in time.

Part III

Music always had context and function. In the early days, when we were still just tribes, music used to have spiritual functions. Variety didn’t exist, neither was music entertainment. One’s tribe music was all that there was to listen to and it was directly related to celebration of the tribe’s beliefs. In other words, music was attached to religion. In this context, forget about music preference. People will listen to what the Chief says.

We evolved into more complex societies where we began to be divided into social classes. There were the nobles, the bourgeois, and the clergy. Then came everyone else. At this time the culture each one of these groups had access to, was a fundamental tool for social distinction. For the rich there were good instruments, good musicians, and concert halls. There was classical music. For the rest there were rudimentary instruments, self-taught musicians and taverns. There was folk music. In that context, musical preference was a status symbol and it showed to which social class one belonged.

2 hippies at a festival
Music had a fundamental roll in the formation of the hippie culture, being a tool for the creation of a collective identity.

During the 20th century the development of consumer societies gave new meaning to all goods produced. Especially after World War II, we started living in a society where for the first time supply was greater than demand. At this point there were a great number of companies offering very similar products and services. The technical differentiation between these goods gave space to brand personality construction and so we began consuming products not only for their quality but also because we identify with them. We started to use consumption as a way to build individual and collective identities.

In this process, cultural goods — specially music — were extremely important. Musical preference was a key element in defining ones personality, particularly among the youth. It was what defined which group a person belonged to, which ideology he or she followed, and in what values he or she believed in, independent of what was his or hers social-economical background. In that context, music preference was about identity.

Part IV

We arrived at the beginning of the 21st century and all these functions — spiritual, social and identity building — still exist. The difference is that now they’ve lost strength and no longer are the pillars that define our musical preference. The 3 key elements of the digital revolution (access to the means of production, access to information and democratization of distribution channels) created a new context to music consumption having a direct impact in the way new generations are building their musical preferences.

Never before in history have we had access to so much music, for such a low cost and at such a high speed. The access difficulty, which in my opinion was a key element in keeping our preferences so narrow, was eliminated from the equation. At 15 (in 1998) I had a proud collection of roughly 100 CDs as a result of the musical choices I made. Today a teenager with the same age has access to humanity’s music library only a few clicks away.

Part V

The platforms in which we consume music have also changed. The introduction of the iPod started transforming music consumption into a private experience which allowed people to try out new music genres without worrying about their social image.

Listening to music on the metro
Music consumption habits were strongly impacted by the introduction of digital portable devices and headphones.

Through the ease of access and popularization of new platforms, music started being ubiquitous. The frontiers to experimentation were then opened and brought new tastes and the permission for listeners to break up the social identity chains of each genre allowing the free flow between a variety of different styles of music. It was the beginning of the process that freed music from its function as an identity building tool. At this point a new function for music emerges: the practical function.

Part VI

Music started to be used according to the activities and tasks that listeners were performing during their daily routines. Like this, music preference that before was an almost immutable passion built through context, today looks like a chameleon changing from moment to moment.

We are living the age of “I love this music, but at the right moment”, we see the creation of a generation of eclectics that use music in very practical ways, a generation where the mood related to an activity is more important than genre. Need to study? Downtempo or classical. Going to the gym? EDM or hip-hop. Time for cooking? Indie folk or jazz. Going to a party? Techno or trap. In other words, the experience is not in the music itself, but in what we do while while listening to it. In this context it is interesting to realize how we can look at today’s music services with new eyes. Last.fm is a great example.

Last.fm was one of the first social networks to use music to establish connections between users based on their music preferences. It identifies all tracks and the related artists played by its users and utilizes this data to build a personal music history. The initial goal was that from this list of most played artists the user’s musical preferences would arouse. If a person listens to Beethoven, Mozart and Bach a lot then classical music must be his or her preference.

But following the aforementioned argument, that music today has a practical function in people’s life, we can not accept this conclusion so fast. Classical music today is consumed a lot by people while they work and, in this case, we have to also consider that classical may not be their preference, but just the genre that follows her main daily activity: work. If the tasks we perform during the day are what are going to define what we will listen, and not our musical preference for a specific genre, than we can say that today, Last.fm does not present the musical preferences of its users, but a list of the activities they engage the most in.

While in Last.fm’s case we can consider that this data is generated “accidentally” as a service sub product, to Spotify the perception of the new practical function of music was fundamental to the development of its UX.

Spotify was one of the first major services to understand that to this new generation of listeners, the stars of streaming services are not songs and artists, but playlists and moods. Spotify’s user experience is built around these two elements, because the company understood that its users do not solely use the service for contemplation, but use music as a fuel for another activity. It was the first time I saw a service put together moods and genres side by side, presenting a perfect mirror for this profound change in music consumption behaviour.

By focusing on moods and playlists, Spotify helps its users to quickly find a perfect selection of music to whatever activity he or she is engaging in, without having the headache of searching through 30 million songs to find the perfect ones for the moment.

Spotify workout playlists

Spotify mood playlists
Spotify and its long list of mood and activity playlists.

Part VII

Now that we‘ve gone through the new practical function of music, how it changed the formation of our musical preferences, how it changed our relationship with music and finally how we can have a new look on services and business strategies, I want to go back to the focal point to this article which is the mantra “we still love music the same way we always did”. I’ll once again quote Vevo’s CEO Erick Huggers to present my counterpoints:

“Music creates transformative experiences. It has the power to connect people in personal and meaningful ways unlike any other medium.”

No, it is not music that creates the experience. Music is the background that helps to set the mood. The activity which people are engaging in is what connects people (with themselves or others). It is the Saturday lunch with friends, the picnic at the park, the music festival with 40.000 people in the middle of the desert.

“For music fans, it’s an essential part of how they live their day-to-day lives.”

I believe this statement is true only if we understand that music is an essential part of this new generation of listeners, because it gives the key to the activities they will engage in and not because — like in the past — it was used to build their personal and collective identities.

“Finding the songs and melodies that speak to them directly and reflect their unique personas isn’t so much a desire, but a need.”

Global Spotify Listener Loyalty by Genre
A Spotify chart presenting the most loyal fans by music genre. Knowing a little bit about metal it‘s obvious that its fans are the most loyal ones. What’s important to notice is how all the other genres are pretty even, showing that people are not attached to them.

Here is the big issue. Music for new generations is not about reflecting their unique personas, but a mirror of the activity he or she is performing. Music was once a question of loyalty and identity. Today it’s a good consumed according to moments. So the musical preferences of these listeners is much more flexible and no longer the reflection of their identities.

Part VIII

Whether this new perspective is something bad or good for music is not up to me (or especially to this article) to say. What is important here is that this revolution cannot be stopped. It is a continuous process of gradual transformation where the individual is in charge. It is a self regulating revolution where it is not up to industries and businesses to control it, but to really understand its culture, values, rules and players. We should not perceive this new listener from a conservative viewpoint or as an enemy to the music establishment. We should analyze it from an evolutionary standpoint where the listener is the transformation agent in a radical change in the social consumption relations.

Futurism is a science that usually gets its predictions wrong because it is done in large by people who look at technology and numbers (and because it is just damn hard to see what’s coming). Technology can change people’s behaviour, but only if it is the right time for it, in the right context. Numbers can sometimes be misleading. If you only look at the big numbers you might miss the small ones which are the real indicators of transformation. The real challenge in futurism is to predict how our behaviour is going to change. Borrowing from Tom Vanderbilt’s excellent article:

“When technology changes people, it is often not in the ways one might expect.”

Technology changed the way we listen to music and as a result we changed the way we feel about it. We should start considering that people are no longer loving music, but that they just like it. Or are even just using it. But what is more important is that only when we understand these changes, will the music industry be able to create services, products and business models that are in tune with this new listener.


This is a guest contribution by Thiago R. Pinto. 

Music Business Growth Hacking 101: How to Scale Your Fanbase & Revenue Sustainably

How can “the intersection of creative marketing, automation, and smart use of data” help you grow? Read on…

This article originally appeared as a guest post for the Midem blog.

Instead of hiring marketing managers, startups are recruiting growth hackers to work on more sustainable deliverables than just ‘dumb traffic’. How can growth hacking be used by artists and labels? Let’s start with the most common growth hack in the music business.

 

Chart manipulation

Being at the top of iTunes or Beatport charts can make such a big difference in sales that the act of getting a big group of fans to buy a track or album simultaneously has been turned into an art. The phenomenon has also become subject to dodgy practices akin to buying followers for social media accounts with countless companies popping up offering to get you into digital music store charts for a fee. This is a poor strategy, because if caught, you’ll be removed from the charts completely and perhaps suffer further penalties for breaking the store’s terms of service.

A more sustainable strategy for influencing the charts, with no marketing budget, should include building engaged followings on various social media platforms, so that you can create hype prior to release, get the release date into everyone’s heads and give people a feeling that they’re part of something larger than themselves come the release date rush to play or purchase your music. That’s not really growth hacking though, because for any strategy to be scaleable, you need to be able to automate it.

 

What is growth hacking?

There are a lot of definitions for growth hacking, but the clearest is probably Growth Tribe’s (top image; click for full size), which explains growth hacking as the intersection of creative marketing, automation, and smart use of data.

Famous examples of growth hacking include Airbnb’s crawling and reposting of Craigslist listings, and Dropbox’s encouragement of word of mouth and referrals.

To hack growth successfully, you need to set clear goals. For this, you can use the AARRR framework, which divides growth into the following steps:

  • Acquisition
  • Activation
  • Retention
  • Referral
  • Revenue

It’s a more practical model than the AIDA model most marketers are familiar with (Attention, Interest, Desire, Action), because it’s easier to define actionable goals by it.

Since the AARRR framework is usually applied to services, we have to redefine some of the words to make sense when applied to the music business. To make it easy, we’ll follow the ecosystem approach of developing your business as an artist, which means building up a fanbase (henceforth referred to as tribe), keeping it engaged and monetising it by carefully listening to it and understanding opportunities.

 

Acquisition & activation

The first step is to get your music discovered and then having a way to get back onto the radar of the people who discovered your music. Nowadays most music platforms have a Follow function, so it has gotten significantly easier than just a few years ago. Other than that, make sure your music ALWAYS has complete metadata. Having a very recognisable sound also helps. Now let’s growth hack.

Don’t believe the hype: email newsletters are still a valuable tool for communicating with your tribe. Posts made on social media platforms are fleeting and can be missed either through noise or because of algorithmic filtering. Just jump into your Twitter analytics panel and compare the number of impressions with your total number of followers. It’s likely around 10%. Even quite poor newsletters have higher open rates than that. Besides this, email newsletters give you great data, so that you know who opened your newsletter, what links they clicked, and more.

 

Setting up a newsletter

Since you need to automate your processes, you won’t be sending your newsletters from Gmail with your mailinglist in BCC. Use a good tool, like MailChimp or Revue. Decide about what kind of content you want to feature and how regularly you want to send something out. Consistency is key.

These tools will give you a bit of code that you can use to easily subscribe people to your mailinglist through Twitter Cards. Twitter Cards are a type of ad format which allow you to collect people’s email addresses with 1 click. You can keep campaigns paused, so you can use these Twitter Cards completely free of charge. Here’s an example (and shameless self-promotion).

They can be a bit tricky to set up, but persevere. It’s worth it!

Twitter Cards can be linked to, just like individual tweets can be linked to. This means that in your welcome email, you can ask people to retweet your Twitter Card so that their followers can also subscribe with 1 click. Now, every time someone subscribes, you have a good chance they’ll refer new subscribers. Automation in action.

Newsletter CTA retweet

You can pin your Twitter Card to the top of your profile so that everyone sees it. You can also use a tool like Zapier or IFTTT to automatically tweet to new followers to make them aware of your new release, newsletter or simply to strike up a conversation. Just don’t be too spammy about it.

Now you have set up a simple hack that:

  • Helps you stay in touch with your tribe through email
  • Converts Twitter followers to email subscribers
  • Helps you get referrals
  • Engages new Twitter followers

 

Retention

Online services usually measure retention by looking at repeat users or customers, such as weekly or monthly active users. Unless an artist app is central to your strategy, you will probably have to define retention in a different way.

Should you focus on your newsletter, then it’s important to understand how you can get more people to consistently open your newsletter and click where you want them to click. This is not about the total subscriber count, what matters is the percentage of subscribers that open, and the percentage of openers that click. Actions performed post-click may matter too (eg. sales).

Should you prefer to focus on music playback, you can use Spotify’s Fan Insights platform (for instance), to understand the sizes of segments of your listener base, such as:

  • Streakers; people who’ve listened to your music every day in the last week
  • Loyalists; people who’ve listened to you more than any other artist
  • Regulars; people who’ve listened to you on the majority of the days in the last month

Knowing this data, you can then set up experiments, such as scheduling tweets throughout a month that promote a particular release, to see if you can influence these numbers positively and attain more regulars, loyalists or streakers. You can use this simple guide for effectively gathering and scheduling interesting things to post to your social media channels using Pocket and Buffer.

You will be able to see the click through rates through your Twitter or Buffer analytics, so you can experiment with different messages to see what works best. You can also sign up to Bitly to generate unique links that give additional data.

 

Referral

If you’ve ever tried to download a ‘free’ track on Soundcloud, you’ve probably come across tools that make you follow accounts and repost tracks before you get access to your download. It seems like a good growth hack. A download for some exposure sounds like a fair trade. However you need to consider the experience of this fan who likes your music so much that they actually want to save it offline.

These people have invested a lot of time in following artists and curators to get a great feed of music that they can check out when they want to hear something new. Users go on discovery sprees and afterwards go to their liked tracks to grab the free downloads. Having to go through 10 different platforms, following scores of random accounts and curators and spamming your friends with reposted playlists when you only liked one track in there… that’s a pretty crappy experience. There goes their carefully curated feed.

Here’s the awesome thing about referrals: when people really love something, they want to share it. When people share your music, they deepen their commitment. When you force people to share things they would have shared anyway, you take away all of the meaning in the act. You need to channel the love people have for your music, make people feel like they’re part of something bigger than themselves and drive them to perform an action with purpose.

Let’s say your goal is to create buzz around a certain release, so that you can get high on the charts on release date. Your incentive: an exclusive pre-release livestream where you present your new project. The method we’ll use is “Flock to Unlock”:

  • You get people to retweet a certain tweet;
  • You set up Zapier to automatically reply to retweeters and send them an invitation code (can be as simple as tweeting a link to a Typeform which collects email addresses);
  • The reward only gets unlocked after you’ve reached a certain number of retweets.

The fact that the retweet count is public, makes people feel like they have a shared goal; that they are part of something bigger than themselves… a movement!

Yes, people who keep a close eye on your feed might be able to get into the stream without retweeting. You don’t lose anything. Don’t worry about that. You could add a bit of text to the Typeform and appeal to people that if they haven’t retweeted, it would mean a lot to you if they would do so anyway. Reciprocity is a powerful dynamic.

During the unlocked livestream, you can thank everybody and tell them it’s important to you that if people want to buy your release, they do so on the day it comes out. If they want to support in other ways, explain how they can share social media posts on the day itself. Again, make them feel like they’re part of something bigger than themselves. This helps you hack the charts and get new fans and more sales.

Another example are Yellow Claw’s mixtapes, which promote highly anticipated unreleased music. The mixtapes are so popular that the group even makes creative trailers to promote their mixtapes. Hype upon hype upon hype. It has worked well for them.

If you’re clever, you can create a simple tool that lets fans connect their Twitter accounts and then they’ll automatically retweet one of your tweets on the day of release. It’s quite likely that such tools actually exist, but make sure to do a little bit of research into the company before you ask your fans to connect their accounts to them.

Make sure to test your tweets! By spending $10-20 through Twitter Ads, you can easily test which messages get the most engagement, so that on the day itself, you’ll know exactly what the best things to tweet are.

 

Revenue

If your goal is to be able to make a living as an artist, then ultimately all of these steps should lead to increased revenue. If you can activate your following, it means more sales and more streams both directly and indirectly through network effects.

Having an engaged following gives opportunities for more exciting types of business models. You can create a fan club with all kinds of exclusives for anyone who’s a member. Look at Kickstarter, Patreon or PledgeMusic for great examples of the type of things you can offer to your most hardcore fans. Having a membership model opens up a lot of options and experiments you can do to better monetise your following, such as:

  • Significant discounts on annual membership plans
  • First month free trials
  • 15% discount for life
  • Temporary discounts with countdowns to give people a sense of urgency

It also changes what types of products you can offer, because you can go way beyond music streams and sales.

Fan clubs can be set up with tools like Drip, Fullscreen Direct, Music Glue and SupaPass. They offer different pricing models, so take some time to figure out which tool best suits your short and long-term needs. This list is not exhaustive, so also look at similar services and competitors.

 

How to decide what to do first

Any growth hacking starts with brainstorming. There are a million things you can be doing. What goes first? The answer is PIE.

  • Probability: how likely is this to succeed?
  • Impact: how big of an impact will it have on my core metric?
  • Ease: how easy is it to setup or implement this?

Score them, rank them, and then you have your list of priorities.

Understand that you’re building funnels, so focusing on getting more revenue out of your total of 2 fans is probably not the right priority.

 

Double down on what works

If you’re trying out 10 things with mixed results, but you’ve verified that 1 or 2 channels are performing really well, then scrap the other 8 and focus on these 2. The goal is not to be doing as many things as possible. The goal is to measure what works best, so that you can focus on that and move on to the next experiment. Remember: Build, Measure, Learn.

It might all seem overwhelming, but over the next days, look at all the things you’re already doing. What social media channels are you using, how do you distribute your music, what kind of info do you collect from your fans, etc. Look at small things you can improve, such as better use of hashtags or more consistent posting schedules. Then try to automate something.

It’s a learning process and you need to make it fun for yourself. Let your curiosity drive you. None of the above examples might be relevant for you and your fans, so find out what works for you. Constantly look for ways where a small investment of time will save you loads of time in the future. There is always something to improve, something new to try out.

Enjoy the journey.

 

Extra resources:

Marketing Stack – a great directory for growth hacking tools.

The Definitive Guide to Growth Hacking – a very extensive, infographic style, guide to growth hacking with loads of examples and good depth.

Growth Tribe’s e-course – a free email course in growth hacking

GrowthHackers.com – a community portal for growth hackers with loads of fresh info, case studies, and discussions.