The hyped rise of Yellow Claw: a case-study

What started out as an Amsterdam club night in 2010, quickly became a global dance music phenomenon.

A look at the strategy behind Yellow Claw’s rise to fame.

rise_of_yellow_claw

Act 1: The Netherlands

Yellow Claw started out as a weekly Thursday night party in a hip Amsterdam club called Jimmy Woo. They played a sound which is sometimes referred to as urban eclectic in The Netherlands, mixing up dance music, hiphop, R&B and Caribbean music like dancehall or bubbling. Early on, they had ideas for tracks they wanted to play, but they simply didn’t exist. So they worked with an upcoming producer, Boaz van de Beatz, who has also produced for Major Lazer, to create more of the sound they’re looking for.

In 2012, these songs, in part because of their network, became big hits in The Netherlands and Belgium. The trio started putting out mixtapes featuring known and unreleased tracks. The mixtapes contained humorous intros and shoutouts that played into current events. They understood the Dutch sentiment well and played into it. Their 2013 ode to the Dutch gabber subculture is a testament to that.

They figured out how to play the hype cycle. Creating anticipation for their mixtapes with video trailers, which created anticipation for new releases, which created anticipation for live shows
 It’s a closed hype loop. This is the other ingredient to their success: their songs became hits, because they knew how to build anticipation, so people would buy their music on day 1, making it hit the charts. Immediate traffic also helps a lot with the recommendation algorithms of content on YouTube and Facebook.

yellow claw hype cycle social media

By that time, everyone in The Netherlands knew who they were. They started getting attention from abroad and released an EP on the label of Major Lazer’s Diplo, Mad Decent. Around this time, they switched their mixtapes to English intros and shoutouts and later that year they had a massive global hit: Shotgun.

As someone who had been keeping an eye on them, for the love of moombahton and trap, that was phenomenal. For a few months in late 2013 and early 2014, I would hear Shotgun on the radio nearly every time I took a taxi. In Moscow.

Act 2: International

At this time they basically went on a non-stop tour. They worked with Amsterdam/Berlin fashion-label Daily Paper to establish their first merch line. The idea was not to just have band shirts to show you’re a fan. They wanted to design clothes that actually look good and make sense for the emerging subculture. They didn’t just make clothes for their fans: they made clothes they like themselves and would often be seen on Instagram and their music videos rocking their apparel.

Blood for Mercy apparel daily paper

Seeing them live in 2012 and in 2016 are drastically different experiences. Their fans are hardcore and love their apparel. You’ll find yourself in an ocean (read: mosh pit) of Yellow Claw merch.

They really found their voice on social media, too. Retweeting fans praise, running a stellar Instagram account, and a Snapchat which gives more of a behind-the-scenes look. All of these feed into their hype cycles and are great instruments to remain top of mind and to drive fans’ actions.

In a panel at Amsterdam Dance Event they proclaimed that they exclusively play their own music live. They use live shows to determine what tracks work and don’t work, and only release the ones that get the type of response they desire.

Act 3: Barong Family

Then they founded their own label. The thing I admire about Yellow Claw is that they’ve always done things on their own terms. They had always been indie, putting all of their music on Soundcloud for free, but this was the next step.

Over the years, they had worked with many talented producers and DJs to create their music, like Cesqeaux, Wiwek, LNY TNZ and Mightyfools. Now it was time to help them achieve the same levels of success. They created an additional apparel line with the Barong Family branding and their live sets and mixtapes are no longer exclusively Yellow Claw. They put the people they work with in the spotlight.

This is so in keeping with hiphop or dance music subcultures, but disappointingly rare when it comes to bigger artists with high mainstream appeal.

They’ve been throwing Barong Family nights in multiple countries and are now embarking on a world tour with their crew.

Strategic take-aways

Here are some of the most important lessons from Yellow Claw’s success:

  • Take care of aesthetics, everywhere. Present a consistent image.
  • Don’t do everything yourself. Work with the best. Their musical collaborations and fashion label are a testament to that.
  • Prioritize building an audience. This will help you figure out what new music your fans will like or not.
  • Use social media to keep the buzz going and to always be top of mind for your fans.
  • Don’t be afraid to experiment with sounds. If you have your own audience who loves it, you don’t have to compromise.
  • Figure out business models that let you leverage hype: eg. give music away for free, but earn money from live shows and apparel.

Spotify’s strategy to become a habit-forming product

Last Friday, Spotify unveiled its newest feature: Release Radar – a personalized playlist of newly released music, updated every Friday. It’s reminiscent of Discover Weekly, but Release Radar’s recommendations are always newer tracks. My first impression is that it’s much more likely to recommend music from artists you’re already familiar with.

As Spotify keeps rolling out features like this, and competitors no doubt follow suit, the implications for the music business will be significant. Matt Ogle, who’s behind both of these playlists, revealed last March:

There are 2,000 artists for whom Discover Weekly is currently 80% of their streams, and something like five or six thousand for whom Discover Weekly is half of their streams.

But I’d like to zero in on Spotify’s product strategy and why features like Discover Weekly and Release Radar are so important for the service. It has everything to do with the power of habit.

Habit Loop Spotify

Discover Weekly creates a perfect habit loop. The routine is listening to your refreshed playlist. The reward is the release of good hormones due to interesting new finds, and perhaps the social currency of sharing. The cue, or trigger, is simply the fact that it’s Monday and the start of a new week.

On Sunday, another habit loop is triggered. To prevent losing newly discovered gems, users log on to save tracks from Discover Weekly to their playlists. Loss prevention is one of the strongest motivators.

Spotify Discover Weekly Habit chart

Spotify’s bet is that they can create another habit, focused on different days of the week, by releasing a new feature in the style of Discover Weekly. Being able to consistently drive traffic back to your product is great if you’re ad-supported, might help to convince free users to upgrade to premium, and helps premium users justify the recurring cost of their subscription.

Now, instead of 2, there will be 4 cues.

Spotify Discover Weekly + Release Radar chart

Friday is a great day for Release Radar for two reasons:

  1. Easy to remember: it’s the last day of the week and people have the weekend on their minds.
  2. Since last year, Friday is the global release day for new music.

Here are two hacks I made that bring some cool additional automation to the new Release Radar playlist:

Curious how Release Radar works? The wonderful folks at Hydric Media, who are behind the hit music app Wonder, created a free tool called Playground, which opens up all the different parameters of Spotify’s Echo Nest API powering the Discover Weekly and Release Radar playlists.

How has your Release Radar experience been? I’ll show you mine, if you show me yours. Send me a tweet: @basgras.

If you want to learn to code, don’t learn to code

Code requires purpose.

You must want the computer to do something specific, such as displaying this text in the font you’re seeing right now.

When you learn to code, just for the sake of it, there is no purpose. Your enthusiasm will wane and as things get complicated, so will your motivation. If you want to learn to code, start with a purpose.

Try phrasing it like: I want to build X for (or to) Y.

  • I want to build a newsletter for fans of secretarybirds;
  • a web page to showcase my skills;
  • a mobile app to send me new music when my favourite artist releases some.

Once you start, go for MVP: minimum viable product. It doesn’t have to be as good as other sites, it doesn’t have to be as beautiful, just get it to work. Figure out how you can tweak the CSS of WordPress themes to get your site to look like you want. You are now learning to code.

You’ll learn that what you code is never finished. Something can always be improved and it will stick out like a sore thumb to you, but nobody else will notice.

If you want to learn to code, start a side-project. Build something for yourself. Then make it useful to others.

Don’t have a side-project in mind? Start smaller. Automate one thing in your life using IFTTT. IFTTT stands for IF This Then That, which is one of the first lessons you’ll get in programming: if/then statements. If a certain condition is met, then execute this command.

IFTTT connects services that you use and then lets them interact based on conditions. Not only does it teach you about the basics of programming, you’ll also learn about APIs. Read what I wrote about IFTTT before.

Now get to work. 😉

Maybe some of these cool products can inspire you:


Shout out to Jelle for always reminding me of this.

Written for my weekly newsletter MUSIC x TECH x FUTURE. If you enjoyed reading this, please consider sharing and subscribing — it’s of great help.

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The Global Implications of VKontakte’s New Music Licenses

Last week’s most important music business news could well be the deal struck between Russian social network VKontakte (VK), and all 3 major labels. It follows a long history of conflict between VK, sometimes referred to as Russia’s Facebook, and the music industry. It seems like the music will stay freely available to VK users, and the service will start testing various monetisation models through new functionality aimed at its music listeners.

Two major implications of this deal:

  1. VK was like a Napster meets Facebook. Anyone could upload music (and other types of media) to it and anyone else could retrieve and access that music. For free. Now, suddenly, this behaviour has become monetized.
  2. There is a global ecosystem of unlicensed music apps that rely on VK’s huge music database to source their content. I assume the majors were not willing to license that, so we should start seeing some of these apps struggle to maintain catalogue.

In Russia, music is social

To understand the significance locally, you should know a couple of things about Russia’s online music landscape. Due to the presence of basically every song you can think of on the country’s most popular social network, people have grown up consuming music inside a social layer. This has made the online music landscape in Russia inherently more social than in many other countries.

Facebook has Pages, VK has communities

A few years ago, the battle between VK and the music industry looked more like a war. It was threatening to destroy an important pillar in Russia’s live music business: the VK communities centered around music.

Moderators of these communities regularly post music to the groups, so for many of the groups’ followers it’s a way to get fresh playlists, find new songs, or connect to familiar tunes. There are groups for well-known superstars, like Drake, for local pop singers, like Dima Bilan, but also for lesser-known niche artist like the Dutch producer Boaz, who has worked with artists ranging from Major Lazer to Yellow Claw and has largely remained in the background.

When promoters are organising shows, they reach out to communities like these to connect to audiences of tens of thousands of people. Sometimes they pay moderators to promote a show, or just offer some free tickets. These communities have been instrumental in driving audiences to shows in Russia & other CIS countries. The fact that these groups can now survive is a big win for VK and the wider music business. Not only do they drive audiences to shows; they also provide valuable data that helps to identify tastemakers & influencers, and potential hits.

What should VK do next?

The presence of a vast music and video catalogue on VK has given it a good competitive advantage over Facebook. VK is the 3rd most popular site in Russia, way ahead of Facebook, which is number 8. It trails Yandex, Russia’s Google, which is reportedly discussing a partnership with Facebook.

VK must leverage its unique advantage to stay ahead of Facebook, and offer a unique, competing experience, that could also appeal to users outside of Russia. These users would already be locked into the Facebook ecosystem and will thus not be interested in joining VK as just another social network. Even if they would be, it’s unlikely VK as a classic social network can attain the critical mass it needs in new, Facebook-dominated markets.

Another threat is the rise of messengers including Telegram, which was founded by Pavel Durov, who also founded VK, but parted on complicated terms. Messengers have been an expected threat to social networks for years, which is why Facebook spent $21.8 Billion on acquiring WhatsApp and offered $3 Billion for Snapchat in 2013. More recently, Facebook has invested heavily in Messenger, launching a bot platform in April this year, which is now host to over 11,000 bots, like the DJ Hardwell bot.

VK is not well-equipped to compete with messengers, yet, and should start making efforts to maintain relevance in a mobile-first landscape, which in emerging economies may also mean mobile-only for big parts of its audience.

This means 3 things:
  1. VK is in dire need of a clear, focused mobile strategy;
  2. VK can use its licensed music & media offering as a competitive advantage;
  3. VK should consider unbundling in similar vein to what Facebook has done with Messenger, Instagram and WhatsApp, so that they can make products that will appeal to Facebook users, too.

Sidenote: VK is partly owned by Mail.ru, which also owns Russia’s second most popular social network Odnoklassniki. Both are included in this licensing deal. The latter has an older user base, so VK will have to target demographics below 35 years old.

Monetization

With all major licensed music services reporting losses, it’s unlikely that music on its own will be profitable for VK. It should consider it a loss lead for the foreseeable future and use it to strengthen its market position. This is not to say they shouldn’t start experimenting with monetization, they definitely should.

Key strategic points for VK:

  1. Stay away from subscription models for now – it is really complicated to convince people to start paying for something they’re used to getting for free. It’s something big parts of the music industry have struggled with for decades now – don’t let this thinking infect your business model.
  2. Carefully study the social data behind VK music communities – what drives interaction, what makes things go viral, what excites people, etc. VK, like Facebook, is in the ads business. These factors are not just crucial for developing new products, but also for their core business model.
  3. Focus on building a new social product for mobile that would fare well in today’s messenger landscape. One of its most important ingredients should be music.
  4. Add mictrotransactions. It’s the easiest way to get people to pay for digital goods in emerging markets. People are not used to recurring subscriptions, many people have pay-as-you-go mobile plans, and microtransactions play nice with mobile wallets, which reduces friction around payments.
  5. Do NOT connect the microtransactions directly to music. Get people to pay for things other than music, but use the music to drive those purchases. For example, imagine if musical.ly were to charge users for video filters. Creating the association of paying for music will kill your business before starting. First, let people get used to making payments around music. VK already has experience in selling virtual goods, like avatars, virtual flowers, etc.

I believe microtransactions, in VK’s case, are more likely to bring repeat revenue from users, at a larger scale, than subscriptions can. If they must do subscription — offer new functionality instead of pay-gating what users already had for free. Make it different from established players like Zvooq or Yandex.Music, or from Spotify which tried to launch in Russia and then withdrew. Bear in mind Soundcloud’s and YouTube’s difficulties in converting free users to subscribers. It’s notoriously difficult to convert users from unlimited free to paid. Price for impulse decisions, so people pay before doing the math that they can do workarounds to get the music they want without paying.

VK, now licensed, is probably the largest social music service. Where music services have always struggled to create a functional social layer, VK has managed to blend music and social networking seamlessly. It will be interesting to see what’s next.


Written for my weekly newsletter MUSIC x TECH x FUTURE. If you enjoyed reading this, please consider sharing and subscribing — it’s of great help.

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4 Products That Show the Future of Music

Tomorrow is the product of today, so let’s take a look at the innovative tools artists, brands, promoters and labels are using to bring about music’s near-future.

SoundStage: Make Music in VR

http://soundstagevr.com/

soundstage

SoundStage lets users immerse themselves in a virtual environment full of tools and instruments to create music. Not quite ready to seriously compete with digital audio workstations (DAWs), but its early days for VR so it will be interesting to see what products like this turn into once they reach maturity.

Thought: virtual reality doesn’t adhere to real world physics, which means we can be much more creative in designing instruments and interfaces for music creation.

Similar: TheWave VR

Qrash: Connecting Promoter & Audience

https://www.qrash.nl/

qrash

Qrash lets users find the best events in their area and get good deals on them. The biggest promise for this app is getting last minute deciders to your venue, spontaneously. In cities like Amsterdam or Berlin, where nightlife stretches deep into the morning, it’s particularly useful, because if you have a sold out event, but half of the people leave at 3am after the headliner is done, you can offer discounted fares to people who show up to fill the club back up. Qrash is currently in an early stage and only active in The Netherlands for now. If I were a VC, I’d be having some serious talks with this team.

Thought: by keeping audiences connected to event organisers in real-time, apps can solve inefficiencies in the live business that date back to the pre-internet age.

Similar: Jukely

Hardwell Bot: Automated Artist-Fan Interaction

https://www.producthunt.com/tech/hardwell-bot

You know what’s hotter than PokĂ©mon Go? Messenger bots. Nah, just kidding, but messenger bots are pretty hot too. We Make Awesome Sh has created a bot for one of the world’s biggest DJs: Hardwell. It lets fans vote on new tracks, send in fan art, give voice shoutouts that may be featured on his weekly podcast, access merch, and subscribe to alerts.

Thought: how can bots be used to increase fans’ feeling of proximity? Can artist bots provide experiences that are valuable enough to monetize?

Similar: Record Bird, AudioShot

Landmrk: Geocaching Music

http://www.landmrk.it/

landmrk

Landmrk lets you attach content to specific locations — when a user is at that location, they can unlock the content. It allows for white labeling, so it’s easy to imagine revenue generating business models for this. Imagine: partnership between apparel brand and artist. Visit the branches to get access to free, full tracks of the upcoming album.

Thought: there are three ingredients to strong brand partnerships:

  1. Good artist-brand synergy
  2. Great music
  3. An engaging tool

Similar: AudioDrops, Central Park


Written for my weekly newsletter MUSIC x TECH x FUTURE. If you enjoyed reading this, please consider sharing and subscribing — it’s of great help.

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Wtf is Pokémon Go and what does it say about the future of music?

Instead of being a responsible adult this weekend, I went out to catch PokĂ©mon around my city on my skateboard. It’s a beautiful game. Here’s one of the places it took me to:

windmill

Unless you’ve been under a rock for the past 72 hours, you must have heard of PokĂ©mon Go by now. You might already have seen players wandering around, looking for a particular PokĂ©mon.

Nintendo’s new hit game seems to fulfil the dream millennials grew up with: to travel across the land, searching far and wide, and catch each Pokemon to understand the power that’s inside (♫). Within two days of its release on July 6, it already had more installs than Tinder, and matches Twitter in amount of daily active users (link).

pokemon go vs tinder twitter

Social media platforms are filled with amazing stories from good to bad, rich to simple.

Layering different realities

The game makes you walk around ‘the real world’ and catch PokĂ©mon. Everyone sees the same activity zones on their map. If there’s a rare PokĂ©mon nearby and you’re in a densely populated area, chances are you’ll meet other players. Then there are PokĂ©stops, often linked to statues and monuments, which give you special items that help you catch more PokĂ©mon.

PokĂ©mon Go is the first big augmented reality (AR) success. With its filters, Snapchat has already shown that AR is ready to go mainstream for communication and entertainment purposes. PokĂ©mon Go takes it a step further by taking the ‘information layer’ and mixing it with the offline layer. There is so much information available online about all the things we pass on our daily commutes. Now a video game shows how to layer this information onto the real world in order to create a new and engaging experience.

It makes sense. Video games have some of the most advanced interfaces. Products can sometimes get away with bad user experience (UX), but compensate with functionality. Video games are UX.

But I hear you thinking


Cool story bro, but wtf does this have to do with the future of music?

Music is heavily impacted by changes in technology. When recording & pressing became cheap, a niche part of the music business suddenly became known as ‘the music industry’. Album artwork proliferated due to the arrival of cheap printing (H/T Roey Tsemah who mentioned this in our panel at Border Sessions). The mass spread of colour TVs added the music video to the essentials that need to be taken care of when releasing a single.

Now, we all have connected devices in our pockets that are more powerful than the computers on our desks a few years ago. So far, music as a format hasn’t changed much. But this type of change happens slowly, then suddenly. Music no longer has to be static by default, and it won’t be. It will be 3-dimensional, it will be interactive, it will be adaptive, it will be intelligent, it will be augmented.

Music has been augmenting reality for 35 years

Sitting on the metro with classical music augments your experience. So does biking through nature with punk rock. For many of you, or your parents, a Walkman was your first mobile device, not a phone. Some of us can’t even imagine going outside without our headphones. We need music to augment our daily activities.

One day there will be a major platform for adaptive music. In a way, it will be something like Pokémon Go. With challenges, unlockables, microtransactions and trading. A real economy where the money-rich, time-poor can benefit from the value created by the time-rich, money-poor.

It will have a global catalogue of songs, which are non-static. This means you can let them react to your environment or activities, but not necessarily. By leveling up, you can unlock new parts of the catalogue, new features, new filters. If you happen to have an amazing session with a non-static piece of music, you can save it, so you can hear it again or friends can listen to it. These types of activities help you level up and earn you virtual currency.

Clever entrepreneurs are working on these platforms right now. Some have been for years. There’s GEOBEAT, a recent Midem Labs finalist. There’sWeav, by one of the Google Maps creators. Whitestone, a platform for interactive audiovisual experiences. RjDj, by one of the Last.fm founders (RjDj is defunct, though recently released a new app ¯\_(ツ)_/¯ (??)).

Each of these have a different way of bringing about this future. It doesn’t even have to be about one platform — what I wrote is just a sketch.

What matters is this:

  • Technology changes music itself
  • Music has not yet responded (much) to the last 2 decades of development of mobile technology
  • Music has always played a role in augmenting our reality
  • Augmented reality is the base of the next generation of music and music business

And it’s not starting now. It has already started.


Written for my weekly newsletter MUSIC x TECH x FUTURE. If you enjoyed reading this, please consider sharing and subscribing.

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