Mood augmentation and non static music

Why the next big innovation in music will change music itself — and how our moods are in the driver’s seat for that development.

Over the last half year, I’ve had the pleasure to publish two guest contributions in MUSIC x TECH x FUTURE about our changing relationship with music.

The first had Thiago R. Pinto pointing out how we’re now using music to augment our experiences and that we have developed a utilitarian relation with regards to music.

Then last week, James Lynden shared his research into how Spotify affects mood and found out that people are mood-aware when they make choices on the service (emphasis mine):

Overall, mood is a vital aspect of participants’ behaviour on Spotify, and it seems that participants listen to music through the platform to manage or at least react to their moods. Yet the role of mood is normally implicit and unconscious in the participants’ listening.

Having developed music streaming products myself, like Fonoteka, when I was at Zvooq, I’m obviously very interested in this topic and what it means for the way we structure music experiences.

Another topic I love to think about is artificial intelligence, generative music, as well as adaptive and interactive music experiences. Particularly, I’m interested at how non-static music experiences can be brought to a mass market. So when I saw the following finding (emphasis mine), things instantly clicked:

In the same way as we outsource some of our cognitive load to the computer (e.g. notes and reminders, calculators etc.) perhaps some of our emotional state could also be seen as being outsourced to the machine.

For the music industry, I think explicitly mood-based listening is an interesting, emerging consumption dynamic.

Mood augmentation is the best way for non-static music to reach a mass market

James is spot-on when he says mood-based listening is an emerging consumption dynamic. Taking a wider view: the way services construct music experiences also changes the way music is made.

The playlist economy is leading to longer albums, but also optimization of tracks to have lower skip rates in the first 30 seconds. This is nothing compared to the change music went through in the 20th century:

The proliferation of the record as the default way to listen to music meant that music became a consumer product. Something you could collect, like comic books, and something that could be manufactured at a steady flow. This reality gave music new characteristics:

  • Music became static by default: a song sounding exactly the same as all the times you’ve heard it before is a relatively new quality.
  • Music became a receiving experience: music lost its default participative quality. If you wanted to hear your favourite song, you better be able to play it, or a friend or family member better have a nice voice.
  • Music became increasingly individual: while communal experiences, like concerts, raves and festivals flourished, music also went through individualization. People listen to music from their own devices, often through their headphones.

Personalized music is the next step

I like my favourite artist for different reasons than my friend does. I connect to it differently. I listen to it at different moments. Our experience is already different, so why should the music not be more personalized?

I’ve argued before that features are more interesting to monetize than pure access to content. $10 per month for all the music in the world: and then?

The gaming industry has figured out a different model: give people experience to the base game for free, and then charge them to unlock certain features. Examples of music apps that do this are Bjork’s Biophilia as well as mixing app Pacemaker.

In the streaming landscape, TIDAL has recently given users a way to change the length and tempo of tracks. I’m surprised that it wasn’t Spotify, since they have The Echo Nest team aboard, including Paul Lamere who built who built the Infinite Jukebox (among many other great music hacks).

But it’s early days. And the real challenge in creating these experiences is that listeners don’t know they’re interested in them. As quoted earlier from James Lynden:

The role of mood is normally implicit and unconscious in the participants’ listening.

The most successful apps for generative music and soundscapes so far, have been apps that generate sound to help you meditate or focus.

But as we seek to augment our human experience through nootropics and the implementation of technology to improve our senses, it’s clear that music as a static format no longer has to be default.

Further reading: Moving Beyond the Static Music Experience.

What if Marilyn Manson was a YouTuber?

On establishing an artist narrative in the digital age.

Last week I came across Lucy Blair Pettersson’s thought piece about storytelling for artists and what we can do to learn more about how fans respond to the stories we tell. It triggered a question in me.

I’ve recently been involved with young artists or new projects and aliases by artists who have already built a fanbase before, and one of the biggest creative challenges is often:

How do we establish a narrative with no historical context?

Why is a narrative important?

Attention is the scarcest good in the digital age, so in order to build a career as an artist, you need to figure out how to sustain people’s attention over long periods of time.

A narrative gives context to the stories you tell. A story is finished, a piece of history, but a narrative provides something that fans can become a part of, something that lives.

But constructing a narrative is not easy: it’s a creative exercise that needs input from the artist and often someone who understands the market for their music well.

The challenge is not necessarily in “what do we talk about?” but more in:

  • How do we talk about the things we talk about?
  • How do they fit into the overall narrative?
  • How do we include fans in that narrative? By speaking to them directly, by implicitly including them, or do we let them aspire to be a part of it? The latter is a strategy often used by luxury brands.
  • What do we not talk about? This is going to be way more than what you actually talk about. Sometimes you have to make explicit choices, especially when coordinating with a larger team.

All of these decisions shape your brand, and your narrative. And the question that your fans, journalists, and you yourself must be able to answer:

Who are you to be talking about these topics?

The answer may be simple: for Adele, it may be something like “I’m a girl like so many others, singing about the issues we all have.” Although, admittedly, I’m not that familiar with Adele.

If done well, your narrative should make your life easier, as it will make decision-making about content on social media, styling, tone, etc. much less difficult.

With some luck, a narrative can span an entire career.

The Marilyn Manson of the social media age

In a quick email exchange I had with Lucy Blair Pettersson, I mentioned Marilyn Manson. The guy has always been smart, eloquent, and very image-aware. He constructed a narrative that transcended a particular song or release and he did so in the 90s. Imagine if he had been born on social media.

What if Marilyn Manson was a YouTuber?

What I always loved about Marilyn Manson was how he used shock to win people’s attention and then showed himself to be thoughtful, intelligent and humorous. It’s a refreshing contrast among a lot of shock bands with no substance and it made him worth talking about.

Surprise is one of the foremost reasons why people share content.

Perhaps I’ll do a talk at a conference or a university on the topic of re-imagining Marilyn Manson as an artist born in the digital age (invite me and make it happen), but for now I want to leave it as something for you to think about on your own.

Understanding why people share

I have to make an important distinction here:

It’s not the narrative that gets shared, it’s the stories that are part of the narratives that people will repeat.

But your narrative gets turned into a story when people are telling their friends about you, or when journalists are writing about your new album or video.

There are a lot of good books about the topic of what makes things catch on, and Contagious is one of my favourites. The book proposes a STEPPS framework for why people share content:

STEPPS, taken from Contagious

  • Social currency: makes them look smart, funny, politically engaged, or something else when they share this.
  • Triggers: think of a context in which you can repeatedly be top-of-mind for people. The book uses the example of Rebecca Black’s Friday, which sees strong peaks in streams and shares on Fridays.
  • Emotion: when we care, we share. Content that triggers a strong emotional response, like shock, surprise, or outrage, is more likely to be shared.
  • Public: if it’s publicly visible it has a higher chance of catching on. Think band merch, but also things like festival wristbands that some people collect and keep on their wrists like trophies.
  • Practical value: if it’s useful, it will get shared. If you’re a protest band, perhaps you can make a video about how to stay anonymous in this day & age and soundtrack it with your music. If you make electronic music, chances are a lot of your fans will do so too: tutorials are really valuable content.
  • Stories: the book talks about the oldest stories in existence, which are often parables or fairy tales. They’re powerful tools to communicate ideas and some of these stories have managed to live on for thousands of years.

Your overarching artist narrative doesn’t have to include all six of these, but they’re useful to think about when crafting content based on your narrative.

A trick I learned from Niels Aalberts, who managed the band Kyteman and has an excellent music biz newsletter (in Dutch), is that you have to be able to answer this question:

“[Your name] is the artist who [story]…”

Think about what story you want your fans to share. Think about what they are likely saying already, if anything, and whether that’s exciting enough to actually make people listen.

Be brutally honest to yourself: “that guy from our hometown who was featured on the radio everywhere” may sound cool to people from your hometown, but nobody else will care if that’s the only story. You want people to tell your story and have someone reply: “did you know he’s actually from our hometown?”

Pitfalls!

Don’t overcomplicate it. If you create a very complex narrative, your choices for content, the way you react to interview questions, etc. will become more difficult. The point is to make your life easier.

Choose a direction and draft a narrative that is easy to support consistently. Your narrative is never finished. It builds, it grows, and who you are today may not be who you are tomorrow: the transition will be part of your narrative and just like your fans that moved through the transition with you.

Think carefully about whether you’ll get tired of something. Would you have the stamina to walk in huge boots all the time and put on layers of make-up like Marilyn Manson? Do you see yourself carrying on with the never-serious shenanigans of Die Antwoord for 10 years, even if you’re not nearly as successful as them?

If it’s not close to you, and if you don’t fully believe in it, it’s not a recipe for longevity. Most acts don’t make it as big as they hoped to, so it’s usually not a problem to abandon a narrative you don’t like.

But what if you succeed? 😱

The benefits of being an early adopter

Exploring the value of being a first mover, connecting with founders and building a profile in a nascent community.

While reading through a Medium post a couple of months ago, I stumbled upon an email subscription form near the bottom of the article. I’m always thinking of how I can better convert readers to my newsletter, so it immediately caught my interest. Why? Because I had never seen an embedded form on Medium.

Up until then, I had been using a service called Rabbut, which embedded an image that looked like a form and when clicked, would open a new page with the actual form. The new service looked much better. I immediately signed up.

It’s called Upscribe and after signing up, I went to see how I could export collected email addresses. This service, like Rabbut, was geared at the bigger email newsletter services, like Mailchimp, but I’m an early adopter of a service called Revue. So I chose ‘Other’. I got an email from the founder:

So I told him about Revue and after a week he wrote me back, telling me he had added the integration. Super awesome.

Being an early adopter makes you a VIP

Early adopters are often services’ most important users. This may mean that you can interact directly with the service’s founders or chief product person.

Revue founder Martijn de Kuijper mentions that all the time they put into talking to their users is essential for feedback and validation of the product. A feature he says came directly out of user feedback is their recently launched Themes. “We got a lot of requests for HTML templates and customization options, so we developed a new feature that lets people add personality to their digests in an easy-to-customize theme.” 

Other examples of how the Revue team connects with their community are a Slack channel, where they ask people for occasional feedback, but also keep the community connected, and an open roadmap on Trello, where users can see what features to expect and can give input on features through comments.

This means that as an active early adopter, you can have a lot of sway in the product direction of a tool and have it tailored to your needs, with a bit of luck.

Wil Benton, who founded Chew, a livestreaming platform for DJs and other personalities in music, feels that the “first 100/500/1000 users are the most important users you’ll ever have.” In part because you can’t think about everything yourself and users help you figure out things you missed.

He adds:

“Early adopters are critical to you going from janky MVP that only you would ever use to a product a completely random person on the opposite side of the world could (and would want to) use.”

Being an early adopter makes it easy to stand out

There are benefits beyond being an important voice for founders. If you’re active in a young community, it’s easy to build a profile for yourself.

Sales can be interchanged with users, or other metrics you’re tracking.

Be active, engage with others, and if what you’re doing on the platform is really good, you’ll build a following. This will get you featured. The power of being featured is that startups usually aim for something named hockeystick growth.

If you’re featured when the growth suddenly starts accelerating, you benefit from the network effect, because new users often end up following existing accounts, since they won’t have any friends on the platform yet.

Sebastien Lintz, who does digital for Hardwell, manages Revealed Recordings and Sorted Management, recently explained on a panel at Play & Produce in Ghent, that he had had a lot of success by simply being the first with quality content and a good strategy for new platforms, mentioning Musical.ly and Live.ly.

I’ve had similar experiences with Revue, where my newsletter was featured, and if I had more time, I’d love to build a profile on DJ / remix apps like Pacemaker and 8Stem.

Check them out.

Your chance to be an early adopter

I really recommend spending about half an hour a week on Product Hunt. It’s a place where people post new products and services, so you’re among the first to hear about them. If you want to be a super early adopter, you could even sign up to Betalist, where you can get early access to beta versions of products when founders need people to test their products.

And a special opportunity:

I’m working with a startup that’s building a tool to easily message large groups of fans on Facebook Messenger. The idea is simple: you onboard your fans, ask them for a few things like location and email address (just in case Facebook changes algorithms again), and then you can push personally relevant updates to fans about new releases or shows.

I’m going to be writing a lot more about this topic once we’ve got everything set up for you to give it a go, but if you’d like to get on the list and be among the first users: use this link.

Why you shouldn’t build an app

Apps are not the answer.

With all the choices you can make for engaging people through their mobile phones, apps should be considered a last resort. Why?

Asking people to install an app means friction.

  1. They want to do something;
  2. They see the download app page;
  3. Tap and go to the App Store page;
  4. Wait for the app to install;
  5. Have to login again.

At every step along the way you can lose people. Scratch that. At every step along the way you will lose people. Why?

The reason I hear most often is: so that you have your app on their phone and people can return easily. But do they?

Most people are not like you. Many of the people who read this will be tech early adopters, so it’s likely you use many apps and install them easily. But the typical US smartphone owner downloads ZERO apps per month (other estimates put it at 1.5 per month).

us-smartphone-users-number-of-app-downloads-per-month-of-smartphone-users-new_chartbuilder

Most app use is concentrated on 5 apps. Can you be one of those apps and compete with the likes of Google and Facebook, who together controlled the 10 most popular apps in 2016?

Apps are expensive to develop and maintain, difficult to make quick adjustments due to submission review processes, and not as engaging as other options.

So what other options do you have?

If you think you can get people to install your app, it means you believe you already have their attention. Great.

So you have two things to worry about:

  1. Can the core functionality be achieved through mobile web?
  2. If yes, then the next question is: how do I keep people coming back?

And if your core functionality is “I want to be able to send push notifications” then there may still be better ways. In music, examples of core functionality that may be hard to work around are:

  • Music listening in background, eg. when the phone is in the pocket and you’re doing other stuff.
  • Functionality that’s available when the user is offline.

But I digress, because often those functions may be ‘nice to haves’ and may not be essential. Imagine if a venue has a site where you can check upcoming gigs and also listen to some music… Now a marketing manager there may say: “we absolutely need people to be able to listen to music in the background.” But you can achieve this more easily by offering a Spotify playlist.

Back to push notifications. Keep your eye on messaging apps, because they’re steadily becoming the new social networks and they’re notification-based.

In order to hold onto people’s attention, you may not need push notifications. You need habit. This requires consistency from your side and design thinking on how to construct a habit forming product that people don’t forget about.

You may also use reminders. You could collect email addresses or even phone numbers.

Artists’ newsletters have a 20–25% open rate. 90% of SMS messages are read within the first 3 minutes of receiving. Since starting MUSIC x TECH x FUTURE, I’ve had a handful of unsubscriptions, but that’s nothing compared to the number of uninstalls I would have had.

Still think building an app is a good idea?

  • Write down who your audience is. How do they use the web. Be realistic and don’t project your own tendencies. Call a bunch of your users if you have to.
  • Write down exactly what you want people to be able to do. Frame it as a user story: “I can find information about my favourite band’s upcoming gigs in my town”.
  • Rank your user stories. Then mark the ones that are essential.
  • Small secret: the ones that you didn’t mark as essential, you’ll probably never build.
  • Think of ways in which you can achieve the same end results, without building an app that users need to install. (I can help you with that)
  • Now look at whether introducing the friction of an app is actually the best way to do it. Carefully count the number of steps required for the user to complete their user story.

Choose whatever has the least friction and still accomplishes your goal.

Steve Martin

“Be so good they can’t ignore you.”

This year, focus on yourself.

The 7 words that make up the title, a quote from Steve Martin, deserve to be an article of their own, on their own. It has come to be one of my favourite quotes for ‘making it’ in the music business.

I attend a lot of music business events and sometimes give lectures at schools, and I end up meeting a lot of artists who are asking the wrong questions. Questions like:

  • “How can I get this signed to a label?”
  • “How do I find a good booking agent?”
  • “How do I get people to buy my music?”

The successful artists I know obsess over one question alone:

“How do I make this better?”

They invite feedback and listen with attention when getting it. Even when that feedback is not coming from a label representative, but an industry outsider, because they realize that in the end most of their fans will be industry outsiders.

So if you’re still looking for a new year’s resolution, then make it this:

  • I will focus on improving myself and the art I create. 
  • I will make it so good they can’t ignore me. 
  • I will be critical of myself and invite feedback so I may learn. 
  • I will find people who can teach me how to be better, either by direct feedback or by being positive role models.

Because once you get really good, people will find you. People will share your music. People will want to collaborate with you. You’ll get your opportunities. You’ll be able to surround yourself with skilled people who can worry about those other questions.

Focus on yourself, because that’s where change is easiest to make.

 

Monetizing virtual face time with fans

How the convergence of 2 trends opens up new business model opportunities for artists.

When I landed in Russia to get involved with music streaming service Zvooq, my goal was to look beyond streaming. The streaming layer would be the layer that brings everything together: fans, artists, and data. We started envisioning a layer on top of that, which we never fully got to roll out, in big part due to the challenges of the streaming business.

It was probably too early.

For the last decade, a lot of people have been envisioning ambitious direct-to-fan business models. The problem was that many of these were only viable for niche artists with early adopter audiences, but as technology develops, this is less so the case today.

Let’s have look at a few breakthrough trends in the last year:

  • Messaging apps are rapidly replacing social networks as the primary way for people to socialize online;
  • Better data plans & faster internet speeds have led to an increase in live streams, further enabled by product choices by Facebook & YouTube.

Messaging apps overtaking social networks is a trend that’s been underway for years now. It’s why Facebook acquired WhatsApp in 2014 for a whopping $19 billion. While 2.5 billion people had a messaging app installed earlier this year, that’s expected to rise to 3.6 billion in coming years. In part, this is driven by people coming online and messaging apps being relatively light weight in terms of data use.

In more developed markets, the trend for messaging apps is beyond text. WhatsApp, Facebook Messenger, and Slack have all recently enabled video calling. Other apps, like Instagram, Snapchat, Live.ly, and Tribe are finding new ways to give shape to mobile video experiences, from broadcasting short video stories, to live streaming to friends, to video group chats.

For artists that stay on top of trends, the potential for immediacy and intimacy with their fanbase is expanding.

Messaging apps make it easier to ping fans to get them involved in something, right away. And going live is one of the most engaging ways to do so.

Justin Kan, who founded Justin.tv which later became video game streaming platform Twitch (sold to Amazon for just under $1 billion), launched a new app recently which I think deserves the attention of the music business.

Whale is a Q&A app which lets people pose questions to ‘influencers’. To have your question answered, you have to pay a fee which is supposed to help your question “rise above the noise of social media”. And Whale is not the only app with this proposition.

Yam is another Q&A app which places more emphasis on personalities, who can answer fans’ questions through video, but also self-publish answers to questions they think people may be curious about.

Watching a reply to a question on Yam costs 5 cents, which is evenly split between the person who asked and the person who answered. It’s a good scheme to get people to come together to create content and for the person answering the questions to prioritize questions they think will lead to the most engagement.

What both of these apps do is that they monetize one of the truly scarce things in the digital age.

Any type of digital media is easily made abundant, but attention can only be spent once.

These trends enable creating an effective system for fans to compete for artists’ attention. I strongly believe this is where the most interesting business opportunities lie in the music business at the level of the artist, but also for those looking to create innovative new tools.

  1. Make great music.
  2. Grow your fan base.
  3. Monetize your most limited resource.

This can take so many shapes or forms:

  • Simply knowing that your idol saw your drawing or letter;
  • Having your demo reviewed by an artist you look up to;
  • Getting a special video greeting;
  • Learning more about an artist through a Q&A;
  • Being able to tell an artist about a local fan community & “come to our city!”;
  • Having the top rank as a fan & receiving a perk for that.

Each of these can be a product on their own and all of these products will likely look like messaging apps, video apps, or a mix.

A lot of fan engagement platforms failed, because they were looking for money in a niche behaviour that was difficult to exploit. People had to be taught new behaviours and new interfaces, which is hard when everyone’s competing for your attention.

Now this is becoming easier, because on mobile it can be as simple as a tap on the screen. Tuning into a live stream can be as simple as opening a push notification. Asking a question to an artist can be as simple as messaging a friend.

So, the question for the platforms early to the party is whether they’ll be able to adjust to the current (social) media landscape, or whether they let sunk cost fallacy entrench them in a vision based on how things used to be.

There’s tremendous value in big platforms figuring out new ways for artists and fans to exchange value. They already have the data and the fan connections. Imagine if streaming services were to build a new engagement layer on top of what already exists.

Until then, artists will have to stay lean and use specific tools that do one thing really well. Keep Product Hunt bookmarked.