This soon-to-launch Minecraft club changed my mind about virtual raves

An exclusive preview of a Minecraft venue based on a closed down Berlin night club called Griessmuehle. A look at the user experience behind virtual club design.

Early on in the lockdown I threw a few virtual raves, but decided they’re not for me. Simply put: I thought they’re not engaging enough to compete with all the other things I could be doing. I hear you: they have an important role. I agree with that, but I think they typically do poorly in terms of fulfilling that role.

4 key roles for virtual raves:

  • A place for a scene to connect.
  • A place to discover new music & talent.
  • A place to for artist-fan connection.
  • A place for entertainment.

With very few exceptions, I feel these roles are fulfilled better in other places. Scenes connect on Instagram and to a lesser extent Soundcloud nowadays. These platforms are also excellent ways to discover new underground music, bootlegs, and remixes that you won’t find on Spotify or other large streaming services.

As for entertainment… There are productions with dozens of millions of dollars in funding at our fingertips through video streaming platforms, television, video games, etc. And personally I enjoy the latter, because I can play games (with friends) while listening to new music. When it’s actually convenient for me.

It’s like virtual raves are fun and engaging for the organizers and performers, but much less so for the audiences.

So if you know me from a nightlife context: that’s why you’re not seeing me at many livestreams and virtual raves. But last week’s look at a new Minecraft club has made me changed my mind.

Inside LiveJar, a virtual club based on a closed real-life venue

Minecraft raves are not new. Perhaps the most prominent organizer that’s still active, Club Matryoshka, started throwing them in the summer of 2019. Around the same time, a Reddit user named throwawayforlewdstuff built a Minecraft version of legendary and notoriously hard-to-get-into Berlin techno club Berghain. This same person, also known as gibier_, has now created a new Minecraft version of another Berlin club together with a group of other artists.

The Minecraft venue is based on Griessmuehle. Which was easier to get into than Berghain, but that difficulty is now inversed. Berghain now functions as an art gallery due to the pandemic, so if you have a ticket, you’re in. However Griessmuehle was forced from the location that the Minecraft venue is based on – you’ll never be able to enter it again. So no matter how well we tackle the damage done to nightlife by extended shutdowns, the reality of real estate development will continue to have an impact on nightlife.

Last week (Sept 30), LiveJar had a beta run to test the server and collect feedback. What follows is a rundown of the experience. I’ll do my best not to give too much away, because I think they’ve captured an important element of good nightlife venues well: photos, videos and stories won’t do it justice – you have to go experience it for yourself.

When you join the server you’re spawned outside Griessmuehle (or LiveJar). As you walk up to the door you’ll see a large and rather unfriendly looking bouncer. You’re also greeted by the ambient sound familiar to anyone who’s ever queued outside a club: muffled techno beats. Sitting comfortably at home for half a year, I’d actually forgotten about that rush just before entering. A mix of anxiety and enthusiasm. I had not realized how much I’ve missed it.

They run the audio through a plug-in called OpenAudioMc, which allows Minecraft server admins to map music to certain areas. When joining the servers as a listener, the plug-in runs in a browser window you keep open in the background. As you move through the map, the music will play through the browser and will change when you switch rooms.

Entering the venue was particularly exciting, because of the familiarity of the layout and how well the team captured certain details. Most importantly, it was fun to just wander around and see what’s going on in familiar places, less familiar places that I actually never spent much time in, and unfamiliar places that the artists added, like extra rooms and floors and certain objects.

A good club will draw you in and make you forget about the world outside. It puts you in a place where time is frozen. A place where you can experience, explore, and interact. I think I spent a good hour exploring the map and I still don’t feel like I’ve seen everything. Since it was a beta, there were not many people around, so it was a bit like showing up at a party way too early. And a rave is not a rave without ravers. Minecraft allows people to customize their avatars, so I’m looking forward to seeing all these areas populated with people in creative costumes.

To make sure people move around the map, the makers have hidden drinks around the map like easter eggs. There are 3 types and each of them has its own effect on the player upon consumption. I won’t spoil what they are. There are also bars in the venue, which allows people to attain these drinks in exchange for donations (powered by tebex.io) that the organizers use to cover their costs, pay DJs, and donate to charity.

The venue’s staff have special controls in their inventory, which allows them to play with the lighting and smoke machine in certain rooms.

Some of these effects are intense. Especially if you’re under the influence of one of the virtual beverages. It can be really disorienting. You will definitely walk into a wall at some point. At first this bothered me, but it also echoes the experience of Berlin’s early techno clubs (well-documented in the WE CALL IT TECHNO! documentary on YouTube). Remember being on the way from the dancefloor to the bar (or vice versa) when the smoke machine fills up the room and you just decide to stay where you are for a moment until the smoke clears up? It’s part of the experience, it’s part of the unknown of these nights that make them so exciting and the admins behind LiveJar have managed to recreate this well.

Currently, the creators of the server are preparing for launch. They’re looking for artists and organizers who want to play on their servers and bring their audiences in. You can get in touch with them (kelit, devBowman, gibier_ aka throwawayforlewdstuf) on their Discord server.

They’re also looking for additional staff members to help with the scenography and an experienced Minecraft server admin in order to scale the experience to more users.

Better than real life?

I feel virtual events have a chance of doing things that you can’t do in real life. Those things are necessary in order to fulfill the criteria outlined in the bullet points at the start of this article. I previously wrote an article about 8 ‘generatives’ that can give virtual events an edge over real life events, so let’s see how LiveJar stacks up:

  • Magical powers: ✅. Whether it’s the drinks or falling from high distances and living to tell the tale: you’re definitely something more than human on the server.
  • Interactivity: ✅. An important aspect of the interactivity for me was the exploration aspect as well as trying out the various drinks in various places and seeing what would happen. I set a goal to go out to find a drink and come back to the dancefloor, wait for the wildest smoke and light effects, and then take a drink and see what it’s like (woOoAaoahH). I didn’t actually consider exploration as part of interactivity when I wrote my original article, but it’s definitely an important element.
  • Context synergy: 🔲. This box will be ticked as soon as they start populating the server with artists. Certain artists and scenes definitely make sense in the context of Minecraft and / or Griessmuehle.
  • Artist proximity: 🔲. Even though sets have to be pre-recorded due to technical limitations, the organizers expect the DJs to be present for the rave. Even with a handful of people on the server during the beta, there was a lively chat, so I assume this box will be ticked as soon as they launch.
  • Fan community or scene networking: 🔲. Similar to the previous bullet point. This actually lends itself really well to it. Especially since the map is large with lots of different areas. It’s possible to change the server-wide chat into more localized chats (e.g. you only ‘hear’ people in your area of the map). This makes it possible to have multiple dancefloors and areas with various adjacent scenes hanging out. The admins hadn’t set up the server this way during the beta, but mentioned it had been on their minds.

    Just one caveat: the requirement to purchase Minecraft could be a barrier to bringing a scene onto the server. Will people who have already purchased a console or mobile version of Minecraft also purchase the PC version?
  • Global proximity: ✅. It seemed like most people on the server were French (despite 95% of the conversations happening in English). So yes, definitely a good way to connect scenes across borders and get music fans from various cities into the same room and exposed to each other (an aspect normally reserved for touring DJs and traveling fans).
  • A role to play for the viewer: ✅. Like I wrote above: this will be so exciting with more people on there, with customized avatars, bringing increased interactivity and life to the various areas of the map.
  • FOMO: Fear Of Missing Out: ❓. You tell me. Do you think you’d attend the launch event?

One more time in case you skipped over it above: you can stay up to date or get in touch with LiveJar by joining their Discord server at https://discord.gg/DXvrx3W.

As for Griessmuehle: they’ve since found a new location to reopen.

Club Cooee

Better Than Real Life: 8 Generatives

Virtual concerts are not here to replace live music. They’re here to provide a new type of entertainment. Personally, I find the average virtual concert dull and inconvenient. It’s dull because it’s usually not more stimulating than a conversation with a friend, playing a video game, reading a book, watching a show on Netflix, or in some cases even scrolling through my Instagram. It’s inconvenient, because I’m supposed to tune in at a specific moment, whereas all other in-home entertainment in my life is basically on-demand.

So, what is better than all those things? What can make people decide to stay at home, rather than catch some fresh summer air before we head into inevitable winter lockdowns?

Virtual music events have to offer things that other types of entertainment can’t. A virtual event has to leverage the context of music, rather than just transmit a performance to an audience. If it is to be sustainable for musicians beyond the pandemic, because they prefer not to travel as much or want to stay more closely connected with fans on a regular basis, it will also have to be in some ways better than the real life equivalent.

A vast number of livestreams are basically just a poor version of an actual live event. The only edge it has is that you can be lazy and stay on your couch (and it’s easier to social distance with a front door between you and the world). So where does a virtual event have an edge? What can you do online that you can’t do in real life?

This post is inspired by Kevin Kelly’s Better Than Free published in 2008. He describes generatives as follows: “a generative value is a quality or attribute that must be generated, grown, cultivated, nurtured. […] In the digital arena, generative qualities add value to free copies, and therefore are something that can be sold.”

Putting it into the context of the post, generatives are qualities or attributes that make people choose virtual events over “real life”.

8 generatives better than real life

Magical powers

Let’s start big: we would all love to have magical powers. Whether it’s flying around a (virtual) venue or invisibly teleporting on to the stage to see what the artists are doing. Through virtual live events you can let people do things they literally can’t do in real life – not because it’s illegal, but because of the constraints of our oft-lamented physical reality.

Figure out what makes sense for you as an artist, band, or organiser and then give your audience superpowers. That could be multi-camera setups that let fans jump around the room and zoom in on what you’re doing, virtual environments in which people can move by flying around, or a telekenetic airhorn that you’ve set up to respond to people’s tips on Twitch.

Interactivity

Recognize people’s contexts and attention span. Asking people to sit on their couch and quietly watch a music performance does not fit most types of music well. Most concerts are interactive: people dance, sing, jump, clap, cheer, drink, take photos, meet people, and perhaps jump into a mosh pit.

The home context is different: there’s mobile phone notifications that compete for attention, there’s messaging apps, there’s that untidy corner of the room you will definitely get around to cleaning up some time this week…

Keep this in mind. You can give people an escape from interactions by making events interactive – even if that just means responding to what’s happening in the chat.

Context synergy

Imagine loving a virtual environment like a video game so much that you spend the majority of your free time in it or even just a few hours a week. Now imagine an artist you’re a fan of coming to this digital space that’s like a virtual home to you. Are you going to go outside and do something else? Hell no.

One could argue that the context of Minecraft or Fortnite is part of ‘real life’ anno 2020. In that case: are you going to play on your usual server and miss that concert? Hell no.

Artist proximity

Fans can feel much closer to an artist from the safety of their home and a keyboard than they might in real life. Some people go up to artists to thank them, some don’t because they don’t want to bother them, and some are just absolutely terrified of the interaction. If there is any interaction, it’s usually a quick thank you and signature after a concert and that’s it.

Online, you can leave room for fans to really interact: you can talk about topics, show them what you’re working on, answer questions, and acknowledge the individual by mentioning their name or nickname on the stream.

Fan community or scene networking

Music brings people together. Before the web, listening to music by an artist you were into was the only way for some people to know that there were other people who feel or think just like them (especially young people). Now you can just Google those feelings and thoughts and go down an internet rabbit hole of communities, so while music has lost that monopoly it’s still a powerful force as a connector.

Although people are still connected to various degrees of their social lives (flatmates, family, close friends, colleagues) they are likely disconnected from further degrees such as acquaintances, people they’d run into at concerts, and other people they’d only meet when at events and social gatherings. Furthermore, while performers would see the scene they’re part of in many cities, many fans wouldn’t be exposed to their own scene in other places.

If this is an important aspect to your music, bringing these scenes and communities together online can create social meaning that’s better than a Zoom call with mom (sorry, moms).

We’ve all seen recently what connected fan communities can do.

Global proximity

Similarly, it’s great to feel closer to the rest of the world while being unable to travel. Many dance music streams will have Zoom sessions running which fans can join in order to broadcast themselves. You’ll see ravers sitting in their living rooms or at their desks, waving flags, drinking, or eating chicken (as seen on-stream during Dominator‘s virtual event). Occasionally, some of these webcams will be shown alongside the performers in the main stream, showing a global fan community from Canada to Brazil to Thailand to Italy (in the case of Dominator, that chicken-eating guy’s backdrop was a Mad Max-like stage with cars and motorbikes making jumps behind the DJ – unfortunately the “in-stream” is not visible on the recordings uploaded to YouTube).

If people have friends far away, they can experience that proximity together by tuning into the same stream. While there are ways to do watch Netflix together in a synced session, it’s not as special as coming together in an event that thousands of others are also using to come together.

An example of DJs "instreaming" a fan during Q-Dance's Qonnect event in April.
An example of DJs “instreaming” a fan during Q-Dance’s Qonnect event in April.

A role to play for the viewer

This was already captured above, but I think the principle is so important that it’s worth making it explicit. Instead of broadcasting a stream and implying fans should just sit down and shut up, you can involve them.

Think instreaming by showing fans’ cams to the wider fan community, by improvising based on fan input, or by letting them interact with each other through magical powers. To put it in Ishkur’s words:

A party exists for its own sake and for the sake of its participants. Your job is to contribute; to interact and celebrate.

When you go see Tiesto, you are not contributing anything. You are being a spectator. You might as well be dead.

The premise may be awkward as a performer, but make the event about more than yourself. Let the people who attend participate. Make them part of ‘you’.

Personal example from back in March: with Hard Dance Berlin I created a line-up of performers and then used Plug.dj to let the crowd have a chance to go back to back with the DJs, so DJs would play half of their set time and the crowd was responsible for the other half of the tracks played during that time. The event was called DJs vs Berlin. Afterwards, we opened up the decks to the audience queue.

Another example is audience avatar customization as can be done in Fortnite, Minecraft, IMVU, Club Cooee (pictured at the top) and other virtual event spaces.

FOMO: Fear Of Missing Out

I never listened to Slayer much, but when they announced their last tour I got tickets to their show and started listening to their discography a lot. And the show itself? It was awesome. However, similar decisions motivated by FOMO-related impulses haven’t always panned out as well. Sometimes something was a waste of money or a night better spent asleep. Oh well.

My point: FOMO is powerful. It can make people prioritize things that normally wouldn’t be high on their list. Whether it’s a one-time only virtual event like the screening of Nick Cave’s Idiot Prayer, the release of limited edition merch during a stream, rotating line-ups like the Verzuz battles, or just having unique sets in your events as a result of improvisation and interaction: all of these create FOMO and make people want to tune in instead of going out.

Bonus: if your event doesn’t go as well as you hoped, but is not terrible either, cognitive dissonance will make sure that people’s anticipation translates into satisfaction. (But remember: trust and attention are fickle: do what you can to avoid disappointing people)

A nod to Kevin Kelly’s Better Than Free post, which inspired my own. The post has seen hundreds of comments since publication: if you think I missed something, please leave a comment below.

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