The next 3 interfaces for music’s near future

Our changing media reality means everyone in music will have to come to grips with three important new trends.

Understanding the music business means understanding how people access, discover, and continuously listen to music. This used to be the record player, cassette player, radio, cd player, and now increasingly happens on our computers and smartphones. First by playing downloads in media players like Winamp,Ā Musicmatch Jukebox, or iTunes,Ā but now mostly via streaming services like Spotify, Apple Music, but also YouTube.

Whenever the interface for music changes, the rules of the game change. New challenges emerge, new players get to access the space, and those to best leverage the new media reality gain a significant lead over competing services or companies, like Spinnin Records‘ early YouTube success.

What is a media reality?

I was recently talking with Gigi Johnson, theĀ Executive Director of the UCLA Center for Music Innovation, for their podcast, and as we were discussing innovation, I wanted to point out two different types of innovation. There is technological innovation, like invention, but you don’t have to be a scientist or an inventor to be innovative.

When the aforementioned categories of innovations get rolled out, they create new realities. Peer-to-peer technology helped Spotify with the distribution of music early on (one of their lead engineers is Ludvig Strigeus, creator of BitTorrent client utorrent), and for this to work, Spotify needed aĀ media reality in which computers were linked to each other in networks with decent bandwidth (ie. the internet).

So that’s the second type of innovation: leveraging a reality created by the proliferation of a certain technology. Studios didn’t have to invent the television in order to dominate the medium. Facebook didn’t have to invent the world wide web.

A media reality is any reality in which innovation causes a shift to a new type of media. Our media reality is increasingly shifting towards smart assistants like Siri, an ‘internet of things’ (think smart home), and we’re creating, watching, and interacting through more high quality video than ever before.

Any new media reality brings with it new interfaces through which people interact with knowledge, their environment, friends, entertainment, and whatever else might be presented through these interfaces. So let’s look at the new interfaces everyone in music will have to deal with in the coming years.

Chatbots are the new apps

People don’t download as many apps as they used to and it’s getting harder to get people to install an app. According to data by comScore, most smartphone users now download fewer than 1 app per month.

So, in dealing with this new media reality, you go to where the audience is. Apparently that’s no longer in app stores, but on social networks and messaging apps. Some of the latter, and most prominently Facebook Messenger, allow for people to build chatbots, which are basically apps inside the messenger.

Companies likeĀ Transferwise,Ā CNN,Ā Adidas,Ā Nike, and many airlines already have their own bots running on Messenger. In music, well-known examples of artist chatbots are those by Katy Perry andĀ DJĀ Hardwell.Ā Record Bird, a company specialized in surfacing new releases by artists you like, launched their own bot on messenger in 2016.

The challenge with chatbots is that designing for a conversational interface is quite different from designing visual user interfaces. Sometimes people will not understand what’s going on and start requesting things from your bot that you may not have anticipated. Such behaviours need to be anticipated, since people can not see the confines of the interface.

Chatbots are set to improve a lot over time, as developments in machine learning and artificial intelligence will help the systems behind the interfaces to interpret what users may mean and come up with better answers.

VUIs: Alexa, play me music from… uhmm….

I’ve been living with an Amazon Echo for over a month and together with myĀ Philips Hue lamps it has imbedded itself into my life to the extent that I nearly askedĀ Alexa, Amazon‘s voice assistant, to turn off the lights in a hotel room last weekend.

It’s been a pleasure to trade in the frequent returns to touch-based user interfaces for voice user interfaces (VUIs). I thought I’d feel awkward, but it’s great to quickly ask for weather updates, planned activities, the time, changing music, changing the volume, turning the lights on or off or dimming them, setting alarms, etc. without having to grab my phone.

I also thought it would be awkward having friends over and interacting with it, but it turns into a type of play, with friends trying out all kinds of requests I had never even thought of, and finding out about new features I wasn’t aware of.

And there’s the challenge for artists and businesses.

As a user, there is no home screen. There is nothing to guide you. There is only what you remember, what’s top of mind. Which is why VUIs are sometimes referred to as ‘zero UI’.

I have hundreds of playlists on Spotify, but throughĀ Alexa I’ve only listened to around a dozen different playlists. When I feel like music that may or may not be contained inside one of my playlists, it’s easier to mentally navigate to an artist that plays music like that, than to remember the playlist. So you request the artist instead.

VUIs will make the branding of playlists crucial. For example, instead of asking forĀ Alexa to playĀ hiphop fromĀ Spotify, I requested theirĀ RapCaviar playlist, because I felt the former query’s outcome would be too unpredictable. As the music plays, I’m less aware of the artist names, as I don’t even see them anymore and I hardly ever bother asking. For music composed by artificial intelligence, this could be a great opportunity to enter our music listening habits.

The VUI pairs well with the connected home, which is why tech giants like Google, Amazon, and AppleĀ are all using music as the trojan horse to get their home-controlling devices into our living rooms. They’re going to be the operating system for our houses, and that operating system will provide an invisible layer that we interact with through our voice.

Although many of the experiences through VUIs feel a bit limited currently, they’re supposed to get better over time (which is why Amazon calls their Alexa apps ‘skills’). And with AI improving and becoming more widespread, these skills will get better to the point that they can anticipate our intentions before we express them.

As voice-controlled user interfaces enter more of our lives, the question for artists, music companies, and startups is:Ā how do we stand out when there is no visual component? How can you stay top of mind? How will people remember you?

Augmented reality

Google Glass was too early. Augmented reality will be nothing like it.

Instead of issuing awkward voice commands to a kind of head mounted smartphone, theĀ media reality that augmented reality will take shape in is one of conversational interfaces through messaging apps, and voice user interfaces, that are part of connected smart environments, all utilizing powerful artificial intelligence.

You won’t have to issue requests, because you’ll see overlays with suggested actions that you can easily trigger. Voice commands are a last resort, and a sign of AI failing to predict your intent.

So what is music in that reality? In a way, we’re already there. Kids nowadays are not discovering music by watching professional video productions on MTV; they discover music because they see friends dancing to it onĀ Musically or they applied some music-enabledĀ Snapchat-filter. We are making ourselves part of the narrative of the music, we step into it, and forward our version of it into the world. Music is behaving like internet memes, because it’s just so easy to remix now.

One way in which augmented reality is going to change music, is that music will become ‘smart’. It will learn to understand our behaviour, our intentions, and adapt to it, just like other aspects of our lives would. Some of Amazon Alexa‘s most popular skills already include music and sound toĀ augmentĀ our experience.

This is in line with the trend that music listeners are increasingly exhibiting a utilitarian orientation towards music; interacting with music not just for the aesthetic, but also its practical value through playlists to study, focus, workout, clean the house, relax and drink coffee, etc.

As it becomes easier to manipulate music, and make ourselves part of the narrative, perhaps the creation of decent sounding music will become easier too. Just have a look at AI-powered music creation and mastering startups such asĀ Jukedeck, Amper, andĀ LANDR. More interestingly, check out Aitokaiku‘s Vimu, which lets you create videos with reactive music (the music reacts to what you film).

Imagine releasing songs in such a way that fans can interact and share them this way, but even better since you’ll be able to use all the data from the smart sensors in the environment.

Imagine being able to bring your song, or your avatar, into a space shared by a group of friends. You can be like Pokemon.

It’s hard to predict what music will look like, but it’s safe to say that the changes music went through since the proliferation of the recording as the default way to listen to music are nothing compared to what’s coming in the years ahead. Music is about to become a whole lot more intelligent.


For more on how interfaces change the way we interact with music, I’ve previously written about how the interface design choices of pirate filesharing services such as Napster influence music streaming services like Spotify to this day.

If you like the concept aboutĀ media realities and would like to get a better understanding of it, I recommend spending some time to go through Marshall McLuhan‘s work, as well as Timothy Leary‘s perspective on our digital reality in the 90s.

Why Iā€™m joining IDAGIOā€Š ā€” ā€Ša classical music startup ā€” and moving to Berlin

Today Iā€™m excited to announce that Iā€™m joining IDAGIO, a streaming service for classical music lovers, as Director of Product. Iā€™m already in the process of relocating to Berlin, where Iā€™ll be joining the team later this month.

In this post, I want to explain why I so strongly believe in this niche focused music service and IDAGIOā€™s mission. I also want to shed light on the future of MUSIC x TECH x FUTURE as a newsletter, a type of media, and an agency. (tl;dr: the newsletter lives on!)

Two months ago,Ā a friend whom I had worked with in Moscow, at music streaming service Zvooq, forwarded me a vacancy as a Twitter DM. By then, I had developed a kind of mental auto-ignore, because friends kept sending me junior level vacancies in music companies. I was never looking for a ā€˜jobā€™ā€Šā€”ā€ŠI had a job (but thanks for thinking of me ā¤ļø). However, I trusted that this friend knew me better as a professional, so I opened the link.

I was immediately intrigued. I hadnā€™t heard of IDAGIO before, but Iā€™ve spent a lot of time thinking about niche services. At one point, the plan for Zvooq was to not build a typical one-size-fits-all app like all the other music streaming services are doing, but instead it would be to split different types of music-related behaviours into smaller apps. The goal would then become to monopolize those behaviours: like Google has monopolized search behaviour (now called Googling), and Shazam has monopolized Shazaming. Long term, it would allow us to expand that ecosystem of apps beyond streaming content, so we would be able to monetize behaviours with higher margins than behaviours related to music listening.

We ended up building just one, Fonoteka, before we had to switch strategies due to a mix of market reality, licensing terms, and burn rate. That was fine: it was what the business needed, and what Russia as a market needed.

Since then, there have been a number of niche music ideas, like services for indie rock, high quality streaming, etc. And while those are all commendable, I was never quite interested in them, because it just seemed like those services would not have a strong enough strategic competitive advantage in the face of tech giants with bulging coffers. Their offers were often also just marginally better, but getting people to install an app and build a habit around your service, unlearn their old solution, learn to do it your wayā€¦ thatā€™s a huge thing to ask of people, especially once you need to go beyond the super early adopters.

But niche works on a local level. You can see it with Yandex.Music and Zvooq in Russia, with Anghami in the Middle East, and Gaana in India.

Over the last decade, Iā€™ve lived in Russia, Bulgaria, Turkey, and The Netherlands (where Iā€™m from). Each country has unique ways of interacting with music. Music has a different place in each culture. I think local music services work, because they combine catalogues and local taste with a deep understanding of how their target audience connects to music. It allows them to build something catering exactly to those behaviours. Itā€™s music and behaviour combined.

When I started talking to the IDAGIO team, I soon understood that they too combine these elements. Classical music, in all its shapes and forms, has many peculiarities, which will remain an object of study for me for the next years. The fact that the same work often has a multitude of recordings by different performers already sets it apart. One can map a lot of behaviours around navigation, exploring, and comparison to just this one fact.

An example of one way in which IDAGIO lets people explore various performances of the same work.

Despite being younger and having more modest funding, IDAGIO has already built a product that caters better to classical music fans than the other streaming services do (and also serves lossless streams). Understanding that, I was fast convinced that this was something I seriously needed to consider.

So I got on a plane and met the team. Over the course of three days, we ran a condensed design sprint, isolated a problem we wanted to tackle together, interviewed expert team members, explored options, drew up solutions, and prototyped a demo to test with the target audience. Itā€™s an intense exercise, especially when youā€™re also being sized up as a potential team member, but the team did such a good job at making me feel welcome and at home (ā¤ļø). Through our conversations, lunches, and collaboration, I was impressed with the teamā€™s intelligence, creativity, and general thoughtfulness.

Then I spent some extra time in Berlinā€Šā€”ā€Šafter all, Iā€™d be moving there. Aforementioned friend took me to a medical museum with a room full of glass cabinets containing jars with contents which will give me nightmares for years to come. Besides that, I met a bunch of other friends, music tech professionals, and entrepreneurs, who collectively convinced me of the high caliber of talent and creative inspiration in the city.

Returning home, I made a decision I didnā€™t expect to make this year, nor in the years to come. A decision to make a radical switch in priorities.

Motivation, for me, comes from the capacity to grow and to do things with meaningful impact. MUSIC x TECH x FUTURE has exposed me to a lot of different people, a lot of different problems, and has allowed me to do what I find interesting, what Iā€™m good at, but also what I grow and learn from. With IDAGIO I can do all of the latter, but with depth, and with a team.

Classical music online has been sidelined a bit. It makes a lot of sense when you place it in a historical perspective: a lot has changed in recent years. The webā€™s demographic skews older now. You can notice this by counting the number of family members on Facebook. The internet used to be something most adults would just use for work, so if you were building entertainment services, you target the young, early adopter demographic. Thatā€™s pop music, rock, electronic, hiphop, etc. Classical was there, sure, but Spotify wasnā€™t designed around it, iTunes wasnā€™t, YouTube wasnā€™t.

Now weā€™re actually reaching a new phase for music online. The streaming foundation has been built. Streaming is going mainstream. The platforms from the 2007ā€“2009 wave are maturing and looking beyond their original early adopter audiencesā€¦ So weā€™re going to see a lot of early adopters that are not properly served anymore. Theyā€™re going to migrate, look for new homes. A very important segment there, one that has always been underserved, are classical music fans. And now, this niche audience is sizeable enough to actually build a service around.

Why? Well, the internet has changed since the large last wave of music startups. Mobile is becoming the default way people connect to the web. For adults, this has made the web less of a thing for ā€˜workā€™, and has made entertainment more accessible. Connected environments make it easy to send your mobile audio to your home hifi set, or car speakers. The amount of people on the internet has more than doubled.

This makes the niche play so much more viable than just a few years ago. It has to be done with love, care, and a very good understanding of whose problem youā€™re trying to solve (and what that problem is). IDAGIO has exactly the right brilliant minds in place to pull this off and Iā€™m flattered that in 2 weeks time, Iā€™ll get to spend 2,000 hours a year with them.

What happens to theĀ agency?

Iā€™ll be winding down the agency side of MxTxF. This means Iā€™m not taking on any more clients, but Iā€™m happy to refer you to great people I know. Some longer term projects, that just take a couple of hours per week, Iā€™ll keep on to bring to completion.

What happens to the newsletter?

The newsletter goes on! I get a lot of personal fulfilment out of it. The agency was born out of the newsletter, so who knows what more it will spawn. Iā€™m actually figuring out a way to add audio and video content to the mix. I expect Midem and SĆ³nar+D next June will be pilots for that. Berlin is a great place for music tech, so if anything, I hope the newsletter will only get more interesting as time goes on.

Besides the personal fulfilment, it allows me to be in touch with this wonderful community, to meet fascinating people, and occasionally to help organise a panel and bring some of my favourite minds into the same room at the same time.

If youā€™d like to support the newsletter, you can help me out on Patreon. You can become a patron of the newsletterā€Šā€”ā€Šwith your support, I can add extra resources to the newsletter, which will let me push the content to the next level (high on the list: a decent camera).

Elgar making an early recording of the work in 1920. Those pipes are acoustic recording horns, which were piped to a diaphragm which would vibrate a cutting stylusā€Šā€”ā€Šdirectly turning sound waves into a material recording.

I leave you with Edward Elgarā€™s Cello Concerto in E Minor, Op. 85, which I discovered as a student, listening to the brilliant SzamĆ”r MadĆ”r by Venetian Snares in which it is sampled.

ā–¶ļø Cello Concerto in E Minor, Op.Ā 85

You can listen to the work, in full, on IDAGIO.

Iā€™d love to hear about your favourite works and recordings. Feel free to email me on bg@idagio.com, with a link, and tell me what I should listen for.

Music for the Snapchat generation: conceptualizing Music Stories

Whether you’ve ever used Snapchat or not, you have felt the influence of the social app’s design choices. How will it shape the future of music?

Snapchat is perhaps best known for its photo filters

Snapchat created something called ‘Stories’. Stories are composed of photos and short videos that stay available for 24 hours. They allow people to get a look into other people’s days, including celebrities. The feature has been shamelessly copied by Facebook and integrated in Instagram, but the low-barrier channel-flicking content format is now seeing integration in unexpectedĀ places.

Forbes launched Cards, Huffington Post launched storybooks, and Medium launched Series. This led David Emery,Ā VP Global Marketing Strategy of Kobalt Label Services, to ask the question: what will the Snapchat for music look like?

I decided to take a stab at the challenge and conceptualize how peopleĀ may interact with music in the future.

How people engage with content

I specifically looked at Soundcloud, Instagram, and Tinder for some of the most innovative and influential design choices for navigating, sharing, and engaging with content. Soundcloud for the music, Instagram for visuals, and Tinder for how it lets people sift through ‘content’. I apologize in advance for all the times I’m going to refer to people on Tinder as ‘content’, but that’s the most effective way to approach Tinder for the sake of this article.

Learning from Soundcloud

One key strength of Soundcloud isĀ that every time you open the app or web client there’s new content for you. Either from the artists you follow, through its Explore feature, or through personalized recommendations.Ā People should be able to check outĀ content as soon as they open the app.

Text is easy to engage with: you can copy the parts you want to comment on, quote it, and comment. With audio this is harder.Ā Soundcloud lets people comment on the timeline of tracks, which makes it much more fun to engage with content. YouTube solves this problem by letting people put time tags in comments.

If you really love the content, you can repost it to your network. This makes the service attractive to content creators, but also to fans, because the feature gives them a way to express themselves and build up their profiles without actually having to create music themselves. Compare this to Spotify, where the barrier to build up your profile as a user is much higher due to the energy that you have to put into creating (and maintaining) playlists.

Recommendations mean that people can jump in, hit play and stop thinking. SoundcloudĀ is one of the few music services thatĀ seem to have found a great balance between very active types of behaviour, as well as more passive modes.

Learning fromĀ Instagram

There’s a reason why I’m highlighting Instagram instead of Snapchat. Instagram has two modes of creation and navigation. You can either scroll down your main feed, where people will typically only post their best content OR you can tap one of the stories at the top and watchĀ a feed of Snapchat-like Stories. Tap to skip!

Instagram makes it really easy to create and navigate through content. Stories’ ephemeral quality reduces the barrier to sharing moments (creating) and makes people worry less that they’re ‘oversharing’. Snapchatā€™s filters, which Instagram hasn’t been able to clone well (yet), make it easy to create fun content. People open up their camera, see what filters are available, and create something funny. No effort, and it’s still fun for their friends or followers to watch.

Learning fromĀ Tinder

The brutal nature of dating services is that profiles (people) are content, which also means that the majority of users will not be interested in the majority of content offered on the service. So you can do two things: make going through content as effortless as possible and build a recommendation engine which delivers the most relevant content to users. Tinderā€™s focus on the former made them the addictive dating app they are today.

Quickly liking and disliking content is like a bookmarking function which also helps to feed information to recommendation algorithms.

If you really want to dive deeper into a piece of content, you can tap to expand it (open profile), but basically the app’s figured out a great way to present huge amounts of content to people, of which the majority is ‘irrelevant’, and make it engaging to quickly navigate through it.

Must haves

The key qualities of social content apps right now are a high volume of content, easy creation and interactivity, and fast navigation. Bookmarking and reposting allows for users to express themselves with little effort.

Breaking it down

This is the most important feature for the end user.Ā There are already a lot of good services in order to access large catalogues, to dive deep, to search for specific content… Music Stories should not try to compete with that. Instead it is a new form of media, which needs to be so engaging that it will affect the creative decisions of artists.

Soundcloudā€™s feed is a good example, but so is Snapchatā€™s main Stories screen (pictured below). Both show the user a variety of content that they can engage with immediately by hitting the play button or by tapping on a profile image.

The content in the app needs to be bite-size so users can get a quick idea of the content immediately and decide whether they like it or not. If yes, they should be able to go deeper (eg. Tinder‘s ‘tap to expand’) or interact, like reposting. If not, they need to be able to skip and move on.

When a user has an empty content feed, you can serve recommendations. When a user went through all new content already, you shouldĀ invite them to create something.

You want people to be able to lean back, but ideally you’ll pull people into your app a few times a day and get them to browse through some fresh content. To get them to re-open the app, there needs to be meaningful interaction. That can come in the form of swipes, comments, or remixing.

One of the cool things about Snapchat is that you can discover new filters through your friends. Think:

“Woah, you can be Harry Potter? I want to be Harry Potter, too!”

So if we extend that to Music Stories, creating some music idea needs to be as simple as making yourself look like Harry Potter or face-swapping with a painting or statue in a museum.

Snapchat is why millennials visit museums. (jk)

This means that artists should be able to add music to the app in a way that allows people to remix it, to make it their own. All remixes can stay linked to the original. You could even track a remix of a remix of a remix in the same way you can see repost-chains on Tumblr.

How do you make it easy to create and to interact with music?

That’s the biggest challenge. People are shy or may not feel creative. Ā You could let them use images or video (like Musically), or you could let them replace one of the samples in the beat with a sound from their environment (imagine replacing the “yeah” from Justin Timberlake‘s SexyBack with your own sound), or you could let them play with the pitch of the vocals.

Options need to be limited, easy-to-understand and manipulate, and inviting. It should be as simple as swiping through Snapchat filter options.

Through creation and interactivity, users build up a profile to show off their music identity. Content is ephemeral, unless you choose differently (like onĀ Instagram). I’d go for ephemeral by default and then give users the option to ‘add to profile’ once content reaches a certain engagement threshold. This will need a lot of tweaking and testing to get right.

Interactions are not ephemeral. Reposts go straight to profile, until you undo them.

Stories are all about being able to jump through content quickly. Tinderā€™s Like / Dislike function could work in Music Stories as a ‘skip’ and ‘bookmark’ function. By letting people bookmark stuff they’ll have content to come back to when they’re in a more passive mode. Perhaps an initial Like would send music to a personal inbox which stays available for a limited time, then when you Like content that’s in that inbox it gets shared to your profile, or saved in some other manner.

Music Stories should NOT be a Tinder for Music.Ā Tinderā€™s strength is to let users navigate through a lot of content that doesn’t appeal to them, while making the interaction interesting. It’s an interesting model thatĀ manages to create value from content that may be irrelevant to some users.

Translating to features

The next steps are to start translating the concept into features. This means user stories (what you want users to be able to do with the app) need to be articulated clearly. Mock ups of specific interactions need to be drawn and tested with audiences. Challenges need to be considered, like the classic issue of getting people to start creating content when there’s no audience in the app yet (Instagram solved this by letting people share content to other social networks).

Now I invite YOU to take this challenge andĀ develop the vision for Music Stories.

(Don’t forget to read David Emery’s original post, which prompted me to write this piece)

 

5 Bots You’ll Love

Since launching its chatbot API last April, Facebook’s Messenger platform has already spawned 11,000 bots.Ā Bots are popular, because they allow brands to offer more personalized service to existing and potential customers. Instead of getting people to install an app or visit your website, they can do so from the comfort of their preferred platform, whether that’s WhatsApp, Messenger, Twitter or something else.

Bots, basically automated scripts with varying levels of complexity, are ushering a new wave of user experience design.Ā Here are some of my favourite bots.

AutoTLDR – Reddit

AutoTLDR bot

AutoTLDR is a bot on Reddit that automatically posts summaries of news articles in comment threads. tl;dr is internet slang for “too long, didn’t read” and is often used at the top or bottom of posts to give a one-line summary or conclusion of a longer text. It uses SMMRY‘s API for shortening long texts.

The key to its success is Reddit’s digital darwinism of upvotes and downvotes.Ā Good summaries by AutoTLDR can usually be found within the top 5 comments. If it summarizes poorly, you’re unlikely to come across its contribution.

Explaining the theory behind AutoTLDR bot.

Subreddit Simulator – Reddit

Subreddits on Reddit center around certain topics or types of content. Subreddit Simulator is a collection of bots that source material from other Reddits and,Ā often quite randomly, create new posts and material based on that. Its most popular post is sourced from the “aww” Subreddit and most likely sourced two different posts to create this:

Rescued a stray cat

Check out other top posts here. Again, the reason why it works well is because of human curation. People closely follow Subreddit Simulator and upvote remarkable outcomes, like the above.

wayback_exe – Twitter

Remember the internet when it had an intro tune? wayback_exe takes you back to the days of dial up and provides your Twitter feed with regular screenshots of retro websites. By now, it’s basically art.

It uses the Internet Archive’s Wayback Machine, which has saved historic snapshots of websites.

old site 1

old site 2

pixelsorter – Twitter

If you’re into glitch art, you’ll love pixelsorter. It’s a bot that re-encodes images. You can tweet it an image and get a glitched out version back. Sometimes it talks to other image bots like badpng, cga.graphics, BMPbug, Lowpoly Bot, or Arty Bots. With amazing algorithmic results.

 

Generative bot – Twitter

Generative bot

Generative Bot is one of those bots that makes you realize:Ā algorithms are able to produce art that trumps 90% of all other art. It uses some quite advanced mathematics to create a new piece every 2 hours. Seeding your Twitter feed with occasional computer-generated bits of inspiration.

Want more inspiration? We previously wrote about DJ Hardwell’s bot.

What are your favourite bots? Ping me on Twitter.